use inputs constants from main.d
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c3b8105f1a
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17
src/main.d
17
src/main.d
@ -4,6 +4,7 @@ import derelict.opengl.gl;
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import derelict.opengl.glu;
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import game;
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import inputs;
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enum int WIDTH = 800;
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enum int HEIGHT = 600;
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@ -94,16 +95,16 @@ int main(char[][] args)
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exit = true;
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break;
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case SDLK_a:
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game.handle_move_event(MOVE_LEFT, true);
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game.handle_move_event(INPUT_LEFT, true);
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break;
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case SDLK_d:
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game.handle_move_event(MOVE_RIGHT, true);
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game.handle_move_event(INPUT_RIGHT, true);
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break;
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case SDLK_w:
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game.handle_move_event(MOVE_UP, true);
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game.handle_move_event(INPUT_UP, true);
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break;
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case SDLK_s:
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game.handle_move_event(MOVE_DOWN, true);
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game.handle_move_event(INPUT_DOWN, true);
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break;
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case SDLK_TAB:
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game.change_player();
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@ -116,16 +117,16 @@ int main(char[][] args)
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switch (event.key.keysym.sym)
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{
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case SDLK_a:
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game.handle_move_event(MOVE_LEFT, false);
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game.handle_move_event(INPUT_LEFT, false);
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break;
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case SDLK_d:
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game.handle_move_event(MOVE_RIGHT, false);
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game.handle_move_event(INPUT_RIGHT, false);
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break;
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case SDLK_w:
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game.handle_move_event(MOVE_UP, false);
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game.handle_move_event(INPUT_UP, false);
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break;
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case SDLK_s:
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game.handle_move_event(MOVE_DOWN, false);
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game.handle_move_event(INPUT_DOWN, false);
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break;
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default:
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break;
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