remove some unnecessary GL commands now that we're using shaders

This commit is contained in:
Josh Holtrop committed 2011-10-11 15:32:33 -04:00
1 parent ee2a618de8
commit 123951d863
1 file changed
-3
-3
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@@ -42,9 +42,6 @@ int main (int argc, char *argv[])
{
GnomeScreensaver gs(&argc, &argv, configure, expose, update, 12);
glShadeModel(GL_SMOOTH);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
current_mode = getMode(gs);