remove some unnecessary GL commands now that we're using shaders

This commit is contained in:
Josh Holtrop 2011-10-11 15:32:33 -04:00
parent ee2a618de8
commit 123951d863

View File

@ -42,9 +42,6 @@ int main (int argc, char *argv[])
{ {
GnomeScreensaver gs(&argc, &argv, configure, expose, update, 12); GnomeScreensaver gs(&argc, &argv, configure, expose, update, 12);
glShadeModel(GL_SMOOTH);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
current_mode = getMode(gs); current_mode = getMode(gs);