add skeleton Tunnel mode, no content yet
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49
modes/Tunnel.cc
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49
modes/Tunnel.cc
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@ -0,0 +1,49 @@
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#include <stdlib.h>
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#include <time.h>
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#include <math.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include "Tunnel.h"
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Tunnel::Tunnel()
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{
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m_last_ticks = 0;
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srand(time(NULL) + getpid());
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}
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Tunnel::~Tunnel()
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{
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}
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bool Tunnel::expose (GnomeScreensaver & gs)
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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return true;
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}
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bool Tunnel::configure (GnomeScreensaver & gs)
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{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(60.0, gs.getAspectRatio() / gs.getNumMonitors(),
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0.01, 1000.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0);
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glViewport(0, 0, gs.getWidth(), gs.getHeight());
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return true;
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}
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bool Tunnel::update (GnomeScreensaver & gs)
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{
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return true;
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}
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28
modes/Tunnel.h
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28
modes/Tunnel.h
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@ -0,0 +1,28 @@
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#ifndef TUNNEL_H
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#define TUNNEL_H
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#include "LogoBox.h"
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#include "Mode.h"
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#include "GnomeScreensaver.h"
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class Tunnel : public Mode
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{
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public:
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Tunnel();
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~Tunnel();
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bool expose (GnomeScreensaver & gs);
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bool configure (GnomeScreensaver & gs);
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bool update (GnomeScreensaver & gs);
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protected:
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LogoBox m_logobox;
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int m_num_monitors;
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uint64_t m_last_ticks;
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void initMonitorInfo();
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void getRandomAxis(float (*axis)[3]);
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uint32_t getRandomSwitchTime();
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float getRandomSpeed();
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};
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#endif /* TUNNEL_H */
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@ -34,8 +34,9 @@ static Mode *getMode(GnomeScreensaver & gs)
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{
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#if 0
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return new Starfield(gs);
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#endif
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return new Spin();
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#endif
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return new Tunnel();
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}
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int main (int argc, char *argv[])
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