center logobox when drawing
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123951d863
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2f88a11652
@ -25,6 +25,7 @@ enum Locations {
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LOC_NORMAL
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};
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static float _width, _depth, _height;
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static float center_xlate[3];
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static bool loaded = false;
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/*
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@ -41,9 +42,9 @@ LogoBox::LogoBox()
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{
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const float * aabb = obj.getAABB();
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float c_x = (aabb[0] + aabb[3]) / 2.0f;
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float c_y = (aabb[1] + aabb[4]) / 2.0f;
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float c_z = (aabb[2] + aabb[5]) / 2.0f;
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center_xlate[0] = -(aabb[0] + aabb[3]) / 2.0f;
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center_xlate[1] = -(aabb[1] + aabb[4]) / 2.0f;
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center_xlate[2] = -(aabb[2] + aabb[5]) / 2.0f;
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_width = aabb[3] - aabb[0];
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_depth = aabb[4] - aabb[1];
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@ -125,6 +126,8 @@ void LogoBox::draw()
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stride, (GLvoid *) obj.getVertexOffset());
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glVertexAttribPointer(LOC_NORMAL, 3, GL_FLOAT, GL_FALSE,
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stride, (GLvoid *) obj.getNormalOffset());
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glPushMatrix();
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glTranslatef(center_xlate[0], center_xlate[1], center_xlate[2]);
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for (map<string, WFObj::Material>::iterator it = obj.getMaterials().begin();
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it != obj.getMaterials().end();
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it++)
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@ -134,4 +137,5 @@ void LogoBox::draw()
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GL_UNSIGNED_SHORT,
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(GLvoid *) (sizeof(GLushort) * it->second.first_vertex));
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}
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glPopMatrix();
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}
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