LogoBox: cleaned up and optimized
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LogoBox.cc
62
LogoBox.cc
@ -1,10 +1,9 @@
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/* Author: Josh Holtrop
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* DornerWorks screensaver
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/*
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* Author: Josh Holtrop
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* DornerWorks ScreenSaver
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* This module can be used to create "LogoBox" objects
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* which consist of a 3D DW logo and possibly have a
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* mass and boundary associated with them if physics
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* is being used
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* which consist of a 3D DW logo
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*/
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#include <GL/gl.h>
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@ -17,11 +16,12 @@
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using namespace std;
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static GLuint _logoList = 0;
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static float _logoAABB[6];
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static GLuint _drawList;
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static LoadFile loadFile;
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static float _width, _depth, _height;
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/* construct a LogoBox object
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/*
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* construct a LogoBox object
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* The first time the constructor is called it loads the
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* Alias Wavefront object model. Subsequent calls will
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* reuse the same module.
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@ -35,11 +35,15 @@ LogoBox::LogoBox()
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{
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_logoList = obj.render(false);
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const float * aabb = obj.getAABB();
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memcpy(_logoAABB, aabb, sizeof(_logoAABB));
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float c_x = (_logoAABB[0] + _logoAABB[3]) / 2.0f;
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float c_y = (_logoAABB[1] + _logoAABB[4]) / 2.0f;
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float c_z = (_logoAABB[2] + _logoAABB[5]) / 2.0f;
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float c_x = (aabb[0] + aabb[3]) / 2.0f;
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float c_y = (aabb[1] + aabb[4]) / 2.0f;
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float c_z = (aabb[2] + aabb[5]) / 2.0f;
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_width = aabb[3] - aabb[0];
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_depth = aabb[4] - aabb[1];
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_height = aabb[5] - aabb[2];
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_drawList = glGenLists(1);
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glNewList(_drawList, GL_COMPILE);
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glPushMatrix();
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@ -49,36 +53,8 @@ LogoBox::LogoBox()
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glEndList();
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}
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}
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m_drawList = _drawList;
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m_width = _width;
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m_depth = _depth;
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m_height = _height;
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}
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LogoBox::~LogoBox()
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{
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}
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void LogoBox::draw()
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{
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glCallList(_drawList);
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}
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/* return a pointer to the axis-aligned bounding box for a DW logo */
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const float * const LogoBox::getAABB() const
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{
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return _logoAABB;
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}
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float LogoBox::getWidth() const
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{
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return _logoAABB[3] - _logoAABB[0];
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}
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float LogoBox::getHeight() const
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{
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return _logoAABB[5] - _logoAABB[2];
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}
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float LogoBox::getDepth() const
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{
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return _logoAABB[4] - _logoAABB[1];
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}
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13
LogoBox.h
13
LogoBox.h
@ -14,12 +14,13 @@ class LogoBox
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{
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public:
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LogoBox();
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~LogoBox();
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void draw();
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const float * const getAABB() const;
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float getWidth() const;
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float getHeight() const;
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float getDepth() const;
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void draw() { glCallList(m_drawList); }
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float getWidth() const { return m_width; }
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float getDepth() const { return m_depth; }
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float getHeight() const { return m_height; }
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protected:
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GLuint m_drawList;
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float m_width, m_depth, m_height;
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};
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#endif
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