dwss/TextureLoader.h

19 lines
370 B
C++

#ifndef TEXTURELOADER_H
#define TEXTURELOADER_H TEXTURELOADER_H
#include <string>
#include <GL/gl.h>
#include "FileLoader.h"
class TextureLoader
{
public:
virtual GLuint load(
const FileLoader::Path & path,
FileLoader & fileLoader, bool mipmaps = true,
int mode = GL_DECAL, int quality = 1) = 0;
};
#endif