trying to get Phong shading model working, having very large color values come back though

git-svn-id: svn://anubis/fart/trunk@72 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop committed 2009-01-30 20:53:13 +00:00
1 parent 8677680577
commit 41b4354d52
10 files changed
+73 -10

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+1
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@@ -4,4 +4,5 @@
Shape::Shape()
{
m_transparency = 0.0;
m_material = NULL;
}
+6
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@@ -6,6 +6,7 @@
#include "util/Ray.h"
#include "util/Vector.h"
#include "util/Transform.h"
#include "main/Material.h"
#include <vector>
class Shape
@@ -23,13 +24,18 @@ class Shape
m_inverse = t.getInverse();
}
Transform & getTransform() { return m_transform; }
void setTransparency(double t) { m_transparency = t; }
double getTransparency() const { return m_transparency; }
void setMaterial(Material * material) { m_material = material; }
Material * getMaterial() const { return m_material; }
protected:
Transform m_transform;
Transform m_inverse;
double m_transparency;
Material * m_material;
};
#include "Sphere.h"