trying to get Phong shading model working, having very large color values come back though
git-svn-id: svn://anubis/fart/trunk@72 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@@ -4,4 +4,5 @@
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Shape::Shape()
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{
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m_transparency = 0.0;
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m_material = NULL;
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}
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@@ -6,6 +6,7 @@
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#include "util/Ray.h"
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#include "util/Vector.h"
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#include "util/Transform.h"
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#include "main/Material.h"
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#include <vector>
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class Shape
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@@ -23,13 +24,18 @@ class Shape
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m_inverse = t.getInverse();
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}
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Transform & getTransform() { return m_transform; }
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void setTransparency(double t) { m_transparency = t; }
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double getTransparency() const { return m_transparency; }
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void setMaterial(Material * material) { m_material = material; }
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Material * getMaterial() const { return m_material; }
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protected:
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Transform m_transform;
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Transform m_inverse;
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double m_transparency;
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Material * m_material;
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};
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#include "Sphere.h"
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