fixed bug in util/Vector::reflect(), Phong shading getting much closer

git-svn-id: svn://anubis/fart/trunk@73 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop 2009-01-31 00:17:09 +00:00
parent 41b4354d52
commit 6fbdf46122
2 changed files with 1 additions and 3 deletions

View File

@ -151,8 +151,6 @@ void Scene::renderPixel(int x, int y, unsigned char * pixel)
}
/* take the average of all the samples as the final pixel value */
if (finalColor.r > 1.0 || finalColor.g > 1.0 || finalColor.b > 1.0)
cerr << "Error: " << finalColor << endl;
pixel[BMP_RED] = (unsigned char)
(0xFF * finalColor.r / m_multisample_level_squared);
pixel[BMP_GREEN] = (unsigned char)

View File

@ -60,7 +60,7 @@ Vector Vector::reflect(const Vector & target) const
{
Vector projected = proj(target);
Vector me_to_proj = projected - (*this);
return projected + me_to_proj * 2.0;
return (*this) + me_to_proj * 2.0;
}
std::ostream & operator<<(std::ostream & out, const Vector & v)