improving Ray, Sphere, Solver, Scene a bit

git-svn-id: svn://anubis/fart/trunk@35 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop 2009-01-23 14:37:18 +00:00
parent bdb648b84f
commit 73cdd1a5a1
6 changed files with 35 additions and 4 deletions

View File

@ -4,6 +4,8 @@
#include <string> #include <string>
#include <map> #include <map>
#include "BMP.h" #include "BMP.h"
#include "shapes/Shape.h"
#include "shapes/Sphere.h"
using namespace std; using namespace std;
Scene::Scene(map<string, const char *> options, Scene::Scene(map<string, const char *> options,
@ -50,10 +52,18 @@ Scene::~Scene()
{ {
if (m_data != NULL) if (m_data != NULL)
delete m_data; delete m_data;
for (vector<Shape *>::iterator it = m_shapes.begin();
it != m_shapes.end();
it++)
{
delete (*it);
}
} }
void Scene::load(const char * filename) void Scene::load(const char * filename)
{ {
/* TODO: parse file somehow */
m_shapes.push_back(new Sphere(2.0));
} }
void Scene::render() void Scene::render()

View File

@ -4,6 +4,8 @@
#include <string> #include <string>
#include <map> #include <map>
#include <vector>
#include "shapes/Shape.h"
class Scene class Scene
{ {
@ -23,6 +25,7 @@ class Scene
std::string m_output_file_name; std::string m_output_file_name;
bool m_verbose; bool m_verbose;
unsigned char * m_data; unsigned char * m_data;
std::vector<Shape *> m_shapes;
}; };
#endif #endif

View File

@ -18,5 +18,15 @@ Solver::Result Sphere::intersect(const Ray & ray)
+ ray.getOrigin()[1] * ray.getOrigin()[1] + ray.getOrigin()[1] * ray.getOrigin()[1]
+ ray.getOrigin()[2] * ray.getOrigin()[2] ); + ray.getOrigin()[2] * ray.getOrigin()[2] );
Solver::Result quadSolutions = solver.solve(); Solver::Result quadSolutions = solver.solve();
int resIdx = 0;
for (int i = 0; i < quadSolutions.numResults; i++)
{
if (quadSolutions.results[i] >= 0.0)
{
res.results[resIdx] = quadSolutions.results[i];
resIdx++;
res.numResults = resIdx;
}
}
return res; return res;
} }

View File

@ -12,6 +12,7 @@ class Ray
const Vector & getOrigin() const { return m_origin; } const Vector & getOrigin() const { return m_origin; }
const Vector & getDirection() const { return m_direction; } const Vector & getDirection() const { return m_direction; }
Vector getPositionAt(double dist) const; Vector getPositionAt(double dist) const;
Vector operator[](double dist) const { return getPositionAt(dist); }
private: private:
Vector m_origin; Vector m_origin;

View File

@ -75,3 +75,8 @@ QuarticSolver::QuarticSolver(double a, double b, double c, double d, double e)
Solver::Result QuarticSolver::solve() Solver::Result QuarticSolver::solve()
{ {
} }
Solver::Result::Result()
{
numResults = 0;
}

View File

@ -5,11 +5,13 @@
class Solver class Solver
{ {
public: public:
typedef struct class Result
{ {
int numResults; public:
double results[4]; Result();
} Result; int numResults;
double results[4];
};
Solver(double a = 0.0, Solver(double a = 0.0,
double b = 0.0, double b = 0.0,