improving Ray, Sphere, Solver, Scene a bit

git-svn-id: svn://anubis/fart/trunk@35 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop 2009-01-23 14:37:18 +00:00
parent bdb648b84f
commit 73cdd1a5a1
6 changed files with 35 additions and 4 deletions

View File

@ -4,6 +4,8 @@
#include <string>
#include <map>
#include "BMP.h"
#include "shapes/Shape.h"
#include "shapes/Sphere.h"
using namespace std;
Scene::Scene(map<string, const char *> options,
@ -50,10 +52,18 @@ Scene::~Scene()
{
if (m_data != NULL)
delete m_data;
for (vector<Shape *>::iterator it = m_shapes.begin();
it != m_shapes.end();
it++)
{
delete (*it);
}
}
void Scene::load(const char * filename)
{
/* TODO: parse file somehow */
m_shapes.push_back(new Sphere(2.0));
}
void Scene::render()

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@ -4,6 +4,8 @@
#include <string>
#include <map>
#include <vector>
#include "shapes/Shape.h"
class Scene
{
@ -23,6 +25,7 @@ class Scene
std::string m_output_file_name;
bool m_verbose;
unsigned char * m_data;
std::vector<Shape *> m_shapes;
};
#endif

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@ -18,5 +18,15 @@ Solver::Result Sphere::intersect(const Ray & ray)
+ ray.getOrigin()[1] * ray.getOrigin()[1]
+ ray.getOrigin()[2] * ray.getOrigin()[2] );
Solver::Result quadSolutions = solver.solve();
int resIdx = 0;
for (int i = 0; i < quadSolutions.numResults; i++)
{
if (quadSolutions.results[i] >= 0.0)
{
res.results[resIdx] = quadSolutions.results[i];
resIdx++;
res.numResults = resIdx;
}
}
return res;
}

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@ -12,6 +12,7 @@ class Ray
const Vector & getOrigin() const { return m_origin; }
const Vector & getDirection() const { return m_direction; }
Vector getPositionAt(double dist) const;
Vector operator[](double dist) const { return getPositionAt(dist); }
private:
Vector m_origin;

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@ -75,3 +75,8 @@ QuarticSolver::QuarticSolver(double a, double b, double c, double d, double e)
Solver::Result QuarticSolver::solve()
{
}
Solver::Result::Result()
{
numResults = 0;
}

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@ -5,11 +5,13 @@
class Solver
{
public:
typedef struct
class Result
{
int numResults;
double results[4];
} Result;
public:
Result();
int numResults;
double results[4];
};
Solver(double a = 0.0,
double b = 0.0,