removed static const Material::white (had a problem with C++ since the order that the static const constructors were being called in was not correct according to the order that the code depended on them), made Shape constructor use a common default material instead of recreating one every time

git-svn-id: svn://anubis/fart/trunk@174 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop committed 2009-03-02 00:17:56 +00:00
1 parent 6a649ecac7
commit 84f6b04cd7
4 files changed
+12 -10

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@@ -15,18 +15,17 @@ void Scene::load(const char * filename)
refptr<Node> node = parse(filename);
processNode(node);
Transform transform;
transform.translate(0, 2, 0);
#if 0
refptr<Material> m = new Material();
refptr<Shape> shape = new Sphere(0.5);
shape->setTransform(transform);
shape->setTransform(m_transforms.top());
shape->setMaterial(m);
m_shapes.push_back(shape);
refptr<Light> light = new PointLight();
light->setPosition(Vector(2, -1, 2));
m_lights.push_back(light);
#endif
#if 0
Transform transform;