bool sub-objects using relative coordinates, shape definitions using relative coordinates, this allows transform blocks in each, and shape references to combine absolute transform with the relative transform
git-svn-id: svn://anubis/fart/trunk@287 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@@ -104,3 +104,10 @@ Ray Transform::transform_ray(const Ray & r)
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Ray res(newPosition, newDirection);
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return res;
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}
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Transform Transform::operator*(const Transform & other) const
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{
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Transform t;
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t.m_matrix = m_matrix * other.m_matrix;
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return t;
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}
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@@ -36,6 +36,7 @@ class Transform
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Vector transform_direction(const Vector & v);
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Vector transform_normal(const Vector & v);
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Ray transform_ray(const Ray & r);
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Transform operator*(const Transform & other) const;
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protected:
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Matrix m_matrix;
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