multisampling working
git-svn-id: svn://anubis/fart/trunk@46 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@ -55,6 +55,9 @@ Scene::Scene(map<string, const char *> options,
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/* view plane distance is calculated based on the field of view */
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/* view plane distance is calculated based on the field of view */
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m_view_plane_dist = (m_height / 2.0) / tan(M_PI * m_vfov / 360.0);
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m_view_plane_dist = (m_height / 2.0) / tan(M_PI * m_vfov / 360.0);
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m_sample_span = 1.0 / m_multisample_level;
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m_half_sample_span = m_sample_span / 2.0;
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m_multisample_level_squared = m_multisample_level * m_multisample_level;
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}
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}
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Scene::~Scene()
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Scene::~Scene()
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@ -113,10 +116,35 @@ void Scene::render()
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void Scene::renderPixel(int x, int y, unsigned char * pixel)
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void Scene::renderPixel(int x, int y, unsigned char * pixel)
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{
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{
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/* calculate the ray going from the camera through this pixel */
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/* calculate the ray going from the camera through this pixel */
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double rx = (x + 0.5) - (m_width / 2.0);
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double red = 0.0, green = 0.0, blue = 0.0;
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double rz = (m_height / 2.0) - (y + 0.5);
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for (int i = 0; i < m_multisample_level; i++)
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{
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for (int j = 0; j < m_multisample_level; j++)
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{
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double rx = (x + i * m_sample_span + m_half_sample_span)
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- (m_width / 2.0);
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double rz = (m_height / 2.0)
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- (y + j * m_sample_span + m_half_sample_span);
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Ray ray(Vector(0, 0, 0), Vector(rx, m_view_plane_dist, rz));
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Ray ray(Vector(0, 0, 0), Vector(rx, m_view_plane_dist, rz));
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Vector color = traceRay(ray);
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red += color[0];
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green += color[1];
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blue += color[2];
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}
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}
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/* take the average of all the samples as the final pixel value */
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pixel[BMP_RED] = (unsigned char) (0xFF * red / m_multisample_level_squared);
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pixel[BMP_GREEN] = (unsigned char) (0xFF * green / m_multisample_level_squared);
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pixel[BMP_BLUE] = (unsigned char) (0xFF * blue / m_multisample_level_squared);
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}
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Vector Scene::traceRay(const Ray & ray)
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{
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Vector color;
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/* loop through all shapes in the scene */
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/* loop through all shapes in the scene */
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for (vector<Shape *>::iterator it = m_shapes.begin();
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for (vector<Shape *>::iterator it = m_shapes.begin();
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@ -138,15 +166,20 @@ void Scene::renderPixel(int x, int y, unsigned char * pixel)
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dot = -dot;
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dot = -dot;
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if (dot < 0.0)
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if (dot < 0.0)
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dot = 0.0;
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dot = 0.0;
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pixel[BMP_RED] = 0xFF * dot;
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#if 0
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pixel[BMP_GREEN] = 0xFF * dot;
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color[0] = dot;
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pixel[BMP_BLUE] = 0xFF * dot;
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color[1] = dot;
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color[2] = dot;
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#endif
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color[0] = color[1] = color[2] = 1.0;
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}
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}
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else
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else
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{
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{
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pixel[BMP_RED] = 0x0;
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color[0] = 0.0;
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pixel[BMP_GREEN] = 0x0;
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color[1] = 0.0;
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pixel[BMP_BLUE] = 0x0;
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color[2] = 0.0;
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}
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}
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}
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}
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return color;
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}
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}
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@ -5,6 +5,7 @@
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#include <string>
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#include <string>
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#include <map>
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#include <map>
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#include <vector>
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#include <vector>
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#include "util/Ray.h"
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#include "shapes/Shape.h"
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#include "shapes/Shape.h"
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class Scene
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class Scene
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@ -19,6 +20,7 @@ class Scene
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/* private methods */
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/* private methods */
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void load(const char * filename);
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void load(const char * filename);
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void renderPixel(int x, int y, unsigned char * pixel);
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void renderPixel(int x, int y, unsigned char * pixel);
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Vector traceRay(const Ray & ray);
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/* rendering parameters */
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/* rendering parameters */
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int m_width;
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int m_width;
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@ -32,6 +34,9 @@ class Scene
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std::vector<Shape *> m_shapes;
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std::vector<Shape *> m_shapes;
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Transform m_transform;
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Transform m_transform;
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double m_view_plane_dist;
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double m_view_plane_dist;
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int m_multisample_level_squared;
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double m_sample_span;
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double m_half_sample_span;
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/* framebuffer */
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/* framebuffer */
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unsigned char * m_data;
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unsigned char * m_data;
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