Josh Holtrop
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e233056880
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added Color::operator*=(), added jitter computation to reflectance and transparency recursion, recursing now but there is still a jitter or recursion issue
git-svn-id: svn://anubis/fart/trunk@182 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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2009-03-03 04:30:46 +00:00 |
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Josh Holtrop
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84f6b04cd7
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removed static const Material::white (had a problem with C++ since the order that the static const constructors were being called in was not correct according to the order that the code depended on them), made Shape constructor use a common default material instead of recreating one every time
git-svn-id: svn://anubis/fart/trunk@174 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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2009-03-02 00:17:56 +00:00 |
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Josh Holtrop
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6a649ecac7
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fixed Lighting to ignore dot products less than 0 for diffuse coefficients; this broke shapes/Subtract again. fixed Material::white to be assigned to by Material() as evidently it was not calling the constructor properly otherwise. added initializer in Material::Material() to set ambient color to white. Scene constructing PointLight instead of a raw Light when loading from a file
git-svn-id: svn://anubis/fart/trunk@173 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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2009-03-01 23:50:53 +00:00 |
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Josh Holtrop
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cda03ad45a
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moved main/Material to util/Material
git-svn-id: svn://anubis/fart/trunk@136 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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2009-02-19 18:45:52 +00:00 |
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