add initial SDL/OpenGL template
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commit
fe6a3bfdb0
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.gitignore
vendored
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.gitignore
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/ftgl_testing
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22
Makefile
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Makefile
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FILE := ftgl_testing
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TARGET := $(FILE)
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CXXFLAGS := $(shell sdl2-config --cflags) $(shell freetype-config --cflags)
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ifdef WIN32
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LIBS := -lopengl32 -lglu32 -lmingw32
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CXX := mingw32-g++
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TARGET := $(TARGET).exe
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else
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LIBS := -lGL -lGLU `sdl2-config --libs`
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endif
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LIBS += -lftgl $(shell freetype-config --libs)
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LDFLAGS := $(LIBS) $(shell sdl2-config --libs)
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all: $(TARGET)
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$(TARGET): $(FILE).cc
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$(CXX) -o $(TARGET) $(CXXFLAGS) $< $(LDFLAGS)
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clean:
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-rm -f $(TARGET) *~ *.o
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75
ftgl_testing.cc
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ftgl_testing.cc
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#include <FTGL/ftgl.h>
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#include <SDL2/SDL.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#define WIDTH 500
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#define HEIGHT 500
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void init(void)
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{
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glViewport(0, 0, WIDTH, HEIGHT);
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glClearColor (0.0, 0.0, 0.0, 0.0);
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glEnable(GL_DEPTH_TEST);
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glShadeModel(GL_FLAT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(60.0, (GLfloat)WIDTH/(GLfloat)WIDTH, 1.0, 30.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.0, 0.0, -3.6);
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}
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void display(SDL_Window * window)
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glBegin(GL_QUADS);
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glVertex3f(-2.0, -1.0, 0.0);
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glVertex3f(-2.0, 1.0, 0.0);
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glVertex3f(0.0, 1.0, 0.0);
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glVertex3f(0.0, -1.0, 0.0);
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glEnd();
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SDL_GL_SwapWindow(window);
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}
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int main(int argc, char *argv[])
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{
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if (SDL_Init(SDL_INIT_VIDEO))
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{
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printf("Failed to initialize SDL!\n");
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return 1;
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}
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atexit(SDL_Quit);
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SDL_Window * window = SDL_CreateWindow(argv[0],
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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WIDTH,
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HEIGHT,
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SDL_WINDOW_OPENGL);
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if (!window)
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{
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printf("Failed to create window!\n");
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SDL_Quit();
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return 2;
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}
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SDL_GLContext gl_context = SDL_GL_CreateContext(window);
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init();
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display(window);
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SDL_Event event;
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while (SDL_WaitEvent(&event))
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{
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if (event.type == SDL_QUIT)
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break;
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else if (event.type == SDL_KEYDOWN)
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{
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if (event.key.keysym.sym == SDLK_ESCAPE)
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break;
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if (event.key.keysym.sym == SDLK_RETURN)
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display(window);
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}
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}
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}
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