begin creating a simple program
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4
test/frag.glsl
Normal file
4
test/frag.glsl
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@ -0,0 +1,4 @@
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void main(void)
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{
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gl_FragColor = vec4(0.5, 0.1, 0.9, 1.0);
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}
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@ -17,6 +17,9 @@ bool init(void)
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glClearColor (0.0, 0.0, 0.0, 0.0);
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glClearColor (0.0, 0.0, 0.0, 0.0);
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try
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try
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{
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{
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vs = make_shared<glcxx::Shader>();
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fs = make_shared<glcxx::Shader>();
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program = make_shared<glcxx::Program>();
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vs->create_from_file(GL_VERTEX_SHADER, "test/vert.glsl");
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vs->create_from_file(GL_VERTEX_SHADER, "test/vert.glsl");
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fs->create_from_file(GL_FRAGMENT_SHADER, "test/frag.glsl");
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fs->create_from_file(GL_FRAGMENT_SHADER, "test/frag.glsl");
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program->create(vs, fs);
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program->create(vs, fs);
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@ -58,7 +61,13 @@ int main(int argc, char *argv[])
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return 2;
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return 2;
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}
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}
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SDL_GL_CreateContext(window);
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SDL_GLContext gl_context = SDL_GL_CreateContext(window);
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if (gl_context == NULL)
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{
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cerr << "Failed to create OpenGL context" << endl;
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return 1;
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}
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SDL_GL_MakeCurrent(window, gl_context);
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if (gl3wInit())
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if (gl3wInit())
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{
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{
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6
test/vert.glsl
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6
test/vert.glsl
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@ -0,0 +1,6 @@
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attribute vec2 position;
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void main(void)
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{
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gl_Position = vec4(position, 0, 1);
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}
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