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09cb80327f
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add Buffer API to create a Buffer with an initializer_list of GLfloats/GLdoubles
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2015-06-14 16:20:49 -04:00 |
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cf06b6a945
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do not keep Shader objects around after building the Program
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2015-06-13 23:36:58 -04:00 |
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4096a53edc
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allocate OpenGL object when C++ object is constructed; make create() a static factory function
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2015-06-13 23:33:23 -04:00 |
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22020958d5
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test VAOs
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2015-06-13 00:07:53 -04:00 |
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e9cdd72ffc
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specify attribute locations when creating Programs
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2015-06-11 21:14:35 -04:00 |
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f497abc8ac
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add a second test program and second set of buffers
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2015-06-11 20:40:17 -04:00 |
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3d531ace23
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add Program.get_uniform_location()
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2015-06-11 20:16:39 -04:00 |
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5d1351fc66
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create a buffer, draw a quad
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2015-06-11 20:06:17 -04:00 |
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4452a8c1ff
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begin creating a simple program
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2015-06-11 19:32:47 -04:00 |
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bf2052cdb7
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begin testing library from test application
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2015-06-11 18:36:44 -04:00 |
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2bb4afd7fd
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add test application; move gl3w sources under GL3 directory
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2015-06-11 17:58:01 -04:00 |
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