bugfix in handling bindings in guMakeProgram()
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@ -309,7 +309,7 @@ GLuint guMakeProgram(GLuint v_shader_id, GLuint f_shader_id,
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if (bindings != NULL)
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{
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int i;
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for (i = 0; bindings[i].index > 0 && bindings[i].name != NULL; i++)
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for (i = 0; bindings[i].name != NULL; i++)
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{
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glBindAttribLocation(program, bindings[i].index, bindings[i].name);
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}
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