fix near and far value in glOrtho()

This commit is contained in:
Josh Holtrop 2011-04-30 11:25:17 -04:00
parent 4a7a97236b
commit 097feecbb7

View File

@ -133,7 +133,7 @@ bool init(int width, int height)
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glLoadIdentity(); glLoadIdentity();
glOrtho((float)-width/(float)height, (float)width/(float)height, glOrtho((float)-width/(float)height, (float)width/(float)height,
-1, 1, -1000, 1); -1, 1, 1000, -1000);
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
glLoadIdentity(); glLoadIdentity();