use projection matrix as well

This commit is contained in:
Josh Holtrop 2011-04-30 09:49:08 -04:00
parent 2f57ba687c
commit 1371328c8b

View File

@ -4,6 +4,6 @@ attribute vec3 color;
void main(void) void main(void)
{ {
gl_Position = gl_ModelViewMatrix * vec4(pos, 1); gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 1);
gl_FrontColor = vec4(color, 1); gl_FrontColor = vec4(color, 1);
} }