Josh Holtrop
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4758ebab87
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use normal specified by the user for lighting in world coordinates
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2011-05-13 11:58:14 -04:00 |
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Josh Holtrop
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b3eb5daa22
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specify precision for cross-platform shader
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2011-05-13 11:57:47 -04:00 |
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Josh Holtrop
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a278d1843f
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store matrices in column-major mode
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2011-05-10 23:38:26 -04:00 |
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Josh Holtrop
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513599d855
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split transform into modelview/projection
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2011-05-10 23:02:32 -04:00 |
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Josh Holtrop
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5adc26b089
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set transform shader matrix
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2011-05-10 22:54:04 -04:00 |
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Josh Holtrop
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ae9a83cca5
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remove color vertex attribute
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2011-05-09 19:37:19 -04:00 |
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Josh Holtrop
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fecc8a0e44
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corrected phong lighting shader
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2011-05-06 09:19:24 -04:00 |
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Josh Holtrop
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8bd56f42aa
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first lighting attempt; specular not working
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2011-05-01 08:34:13 -04:00 |
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Josh Holtrop
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4e40f6af5c
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cp template -> lighting
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2011-04-30 19:47:55 -04:00 |
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