Implement frame buffer double-buffering
This slowed down drawing to video in QEMU/VirtualBox but greatly sped up doing so on real hardware (no longer reading from video memory). Despite the speed-up, it is still quite slow though.
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@@ -57,7 +57,11 @@ void hulk_start()
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initialize_cpu();
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gdt.initialize();
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idt.initialize();
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fb.initialize(cast(uint *)HULK_VIRTUAL_FRAMEBUFFER_ADDRESS, hulk_header.bootinfo.fb.width, hulk_header.bootinfo.fb.height, hulk_header.bootinfo.fb.stride);
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fb.initialize(cast(uint *)HULK_VIRTUAL_FRAMEBUFFER_ADDRESS,
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cast(uint *)hulk_header.bootinfo.fb_buffer1_phys,
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hulk_header.bootinfo.fb.width,
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hulk_header.bootinfo.fb.height,
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hulk_header.bootinfo.fb.stride);
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console.initialize();
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console.clear();
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klog.initialize();
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