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f904ec2b48
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Convert hello.console to use a namespacing struct
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2022-03-28 15:18:31 -04:00 |
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bcec23ef89
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Update hello.scratch to use namespacing struct
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2022-03-28 15:17:07 -04:00 |
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d86745d91d
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Move bootinfo into HULK header
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2022-03-27 16:14:54 -04:00 |
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cf5956dcd3
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Rename Header to HulkHeader
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2022-03-27 09:45:09 -04:00 |
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8498de6b62
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Add HURL; relocate kernel virtual regions
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2022-03-26 10:41:53 -04:00 |
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f761d0a445
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Jump to HULK from assembly
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2022-03-26 00:36:23 -04:00 |
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f29bd9d00c
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Allocate HULK stack region from HELLO, translate memory region types
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2022-03-26 00:29:19 -04:00 |
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f236a64b21
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HELLO: Be more welcoming
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2022-03-25 13:17:22 -04:00 |
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1225e98276
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Pass HULK physical memory info to kernel from HELLO
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2022-03-25 13:16:36 -04:00 |
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0568a813f2
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HELLO: Zero out HULK bss section
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2022-03-25 11:53:01 -04:00 |
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15559b0a56
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Add HULK header; map virtual memory for HULK bss section
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2022-03-21 16:31:01 -04:00 |
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d0acf5a718
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Comment hello.hello module a bit better
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2022-03-20 22:38:42 -04:00 |
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b40151055c
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Rework scratch module and use qualified names for function calls
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2022-03-20 22:21:10 -04:00 |
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1e00d7a9e9
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Rename hello.output to hello.console
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2022-03-20 22:12:46 -04:00 |
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79b34477ed
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Reorganize D modules a bit
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2022-03-19 22:39:12 -04:00 |
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d8c85ad045
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Map all memory regions and graphics framebuffer
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2022-03-19 21:54:30 -04:00 |
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195b7496f4
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HELLO: Include EfiLoaderCode and EfiLoaderData memory regions in memory map
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2022-03-18 23:33:42 -04:00 |
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b1042fd649
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Jump to HULK
Unfortunately, crashes... :(
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2022-03-18 23:16:07 -04:00 |
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6beb7da4cd
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Map HULK virtual address space
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2022-03-18 23:04:09 -04:00 |
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3e25ab6ae4
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HELLO: Zero out page tables after allocating, before using
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2022-03-18 21:21:00 -04:00 |
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a54536660b
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HELLO: Create page tables to identity map available RAM prior to jumping to kernel
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2022-03-18 21:15:58 -04:00 |
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ef01239468
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HELLO: Add scratch module
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2022-03-18 16:03:50 -04:00 |
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cd2f3f9a84
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Rename kernel to hulk
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2022-03-17 16:57:18 -04:00 |
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08a35e40d4
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Rename HEL -> HELLO
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2022-03-16 16:11:26 -04:00 |
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