load shaders from Ruby on Window creation
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parent
d85a0de9df
commit
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24
runtime/lib/window.rb
Normal file
24
runtime/lib/window.rb
Normal file
@ -0,0 +1,24 @@
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class Window
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def initialize
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@programs = {}
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load_shaders
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end
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private
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def load_shaders
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program_sources = {
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text: ["text.v.glsl", "text.f.glsl"],
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basic: ["basic.v.glsl", "basic.f.glsl"],
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rect: ["rect.v.glsl", "basic.f.glsl"],
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}
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program_sources.each do |program, (v_src_fname, f_src_fname)|
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v_shader = GLShader.new(:vertex, Runtime.read(:shader, v_src_fname))
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v_shader or raise "Could not find shader #{v_src_fname}"
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f_shader = GLShader.new(:fragment, Runtime.read(:shader, f_src_fname))
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f_shader or raise "Could not find shader #{f_src_fname}"
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@programs[program] = GLProgram.new(v_shader, f_shader)
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end
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end
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end
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@ -3,8 +3,9 @@ def init_loadpath
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end
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def load_lib_files
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require "runtime"
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require "gl_program"
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require "runtime"
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require "window"
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end
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def main(argv)
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42
src/GUI.cc
42
src/GUI.cc
@ -21,48 +21,6 @@ bool GUI::load()
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return true;
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}
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bool GUI::load_shaders()
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{
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static const char * shader_sources[PROGRAM_COUNT][2] = {
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{"text.v.glsl", "text.f.glsl"},
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{"basic.v.glsl", "basic.f.glsl"},
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{"rect.v.glsl", "basic.f.glsl"},
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};
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for (int i = 0; i < PROGRAM_COUNT; i++)
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{
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PathRef shader_paths[2];
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GLShaderRef shaders[2];
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m_programs[i] = new GLProgram();
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for (int j = 0; j < 2; j++)
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{
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/* TODO */
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shader_paths[j] = NULL;
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#if 0
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shader_paths[j] = Runtime::locate(Runtime::SHADER, shader_sources[i][j]);
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#endif
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if (shader_paths[j] == NULL)
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{
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std::cerr << "Could not find shader source " << shader_sources[i][j] << std::endl;
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return false;
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}
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shaders[j] = new GLShader();
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if (!shaders[j]->create(j == 0 ? GL_VERTEX_SHADER : GL_FRAGMENT_SHADER, shader_paths[j]))
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{
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return false;
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}
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m_programs[i]->attach_shader(shaders[j]);
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}
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if (!m_programs[i]->link())
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return false;
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}
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return true;
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}
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bool GUI::load_buffers()
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{
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static const GLint rect_coords[4][2] = {
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@ -91,7 +91,10 @@ static VALUE Window_new(VALUE klass)
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one_created = true;
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return Data_Wrap_Struct(ruby_class, NULL, Window_free, window);
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VALUE rv = Data_Wrap_Struct(ruby_class, NULL, Window_free, window);
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rb_obj_call_init(rv, 0, NULL);
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return rv;
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}
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void Window_Init(void)
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