load shaders from Ruby on Window creation

This commit is contained in:
Josh Holtrop 2014-07-23 16:36:40 -04:00
parent d85a0de9df
commit 8604d6d5ad
4 changed files with 30 additions and 44 deletions

24
runtime/lib/window.rb Normal file
View File

@ -0,0 +1,24 @@
class Window
def initialize
@programs = {}
load_shaders
end
private
def load_shaders
program_sources = {
text: ["text.v.glsl", "text.f.glsl"],
basic: ["basic.v.glsl", "basic.f.glsl"],
rect: ["rect.v.glsl", "basic.f.glsl"],
}
program_sources.each do |program, (v_src_fname, f_src_fname)|
v_shader = GLShader.new(:vertex, Runtime.read(:shader, v_src_fname))
v_shader or raise "Could not find shader #{v_src_fname}"
f_shader = GLShader.new(:fragment, Runtime.read(:shader, f_src_fname))
f_shader or raise "Could not find shader #{f_src_fname}"
@programs[program] = GLProgram.new(v_shader, f_shader)
end
end
end

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@ -3,8 +3,9 @@ def init_loadpath
end
def load_lib_files
require "runtime"
require "gl_program"
require "runtime"
require "window"
end
def main(argv)

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@ -21,48 +21,6 @@ bool GUI::load()
return true;
}
bool GUI::load_shaders()
{
static const char * shader_sources[PROGRAM_COUNT][2] = {
{"text.v.glsl", "text.f.glsl"},
{"basic.v.glsl", "basic.f.glsl"},
{"rect.v.glsl", "basic.f.glsl"},
};
for (int i = 0; i < PROGRAM_COUNT; i++)
{
PathRef shader_paths[2];
GLShaderRef shaders[2];
m_programs[i] = new GLProgram();
for (int j = 0; j < 2; j++)
{
/* TODO */
shader_paths[j] = NULL;
#if 0
shader_paths[j] = Runtime::locate(Runtime::SHADER, shader_sources[i][j]);
#endif
if (shader_paths[j] == NULL)
{
std::cerr << "Could not find shader source " << shader_sources[i][j] << std::endl;
return false;
}
shaders[j] = new GLShader();
if (!shaders[j]->create(j == 0 ? GL_VERTEX_SHADER : GL_FRAGMENT_SHADER, shader_paths[j]))
{
return false;
}
m_programs[i]->attach_shader(shaders[j]);
}
if (!m_programs[i]->link())
return false;
}
return true;
}
bool GUI::load_buffers()
{
static const GLint rect_coords[4][2] = {

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@ -91,7 +91,10 @@ static VALUE Window_new(VALUE klass)
one_created = true;
return Data_Wrap_Struct(ruby_class, NULL, Window_free, window);
VALUE rv = Data_Wrap_Struct(ruby_class, NULL, Window_free, window);
rb_obj_call_init(rv, 0, NULL);
return rv;
}
void Window_Init(void)