GLProgram: load and store uniform locations

This commit is contained in:
Josh Holtrop 2014-07-29 17:27:17 -04:00
parent cad9bc056f
commit 914f08952b
4 changed files with 86 additions and 28 deletions

View File

@ -1,9 +1,14 @@
class GLProgram
# @overload initialize(*shaders, options = {})
#
# @param shaders [Array<GLShader>] Shaders to attach to the program.
# @param options [Hash] Optional parameters.
# @param shaders [Array<GLShader>]
# Shaders to attach to the program.
# @param options [Hash]
# Optional parameters.
# @option options [Array<String>] :uniforms
# Names of uniforms to load locations of for this program.
def initialize(*args)
options = args.last.is_a?(Hash) ? args.pop : {}
args.each do |arg|
if arg.is_a?(GLShader)
attach_shader(arg)
@ -11,6 +16,16 @@ class GLProgram
raise NotImplementedError.new("Other arguments not yet implemented")
end
end
options.each do |option, value|
case option
when :uniforms
value.each do |uniform|
load_uniform_location(uniform)
end
else
raise "Unknown option #{option.inspect}"
end
end
link
end
end

View File

@ -36,11 +36,22 @@ class Window
}
program_sources.each do |program, (v_src_fname, f_src_fname)|
v_shader = GLShader.new(:vertex, Runtime.read(:shader, v_src_fname))
v_src = Runtime.read(:shader, v_src_fname)
v_shader = GLShader.new(:vertex, v_src)
v_shader or raise "Could not find shader #{v_src_fname}"
f_shader = GLShader.new(:fragment, Runtime.read(:shader, f_src_fname))
f_src = Runtime.read(:shader, f_src_fname)
f_shader = GLShader.new(:fragment, f_src)
f_shader or raise "Could not find shader #{f_src_fname}"
@programs[program] = GLProgram.new(v_shader, f_shader)
uniforms = (v_src + f_src).lines.map do |line|
if line =~ /\buniform\s.*\s(\S+);/
$1
end
end.compact
@programs[program] = GLProgram.new(v_shader, f_shader,
uniforms: uniforms)
end
end
end

View File

@ -1,10 +1,6 @@
#include "GLProgram.h"
#include "GLShader.h"
typedef struct
{
GLuint id;
} GLProgram;
#include <string.h>
static VALUE ruby_class;
@ -92,6 +88,43 @@ static VALUE GLProgram_link(VALUE self)
return Qnil;
}
static VALUE GLProgram_load_uniform_location(VALUE self, VALUE uniform)
{
static const char * uniform_names[] = {
"viewport_size",
"position",
"size",
"texture",
"color",
};
GLProgram * glprogram;
Data_Get_Struct(self, GLProgram, glprogram);
uniform = rb_funcall(uniform, rb_intern("to_s"), 0);
const char * uniform_cstr = StringValueCStr(uniform);
int uniform_index = -1;
for (int i = 0;
i < (int)(sizeof(uniform_names) / sizeof(uniform_names[0]));
i++)
{
if (strcmp(uniform_cstr, uniform_names[i]) == 0)
{
uniform_index = i;
break;
}
}
if (uniform_index >= 0)
{
glprogram->uniforms[uniform_index] = glGetUniformLocation(glprogram->id, uniform_cstr);
}
else
{
rb_raise(rb_eRuntimeError,
"Unknown uniform name '%s'",
uniform_cstr);
}
return Qnil;
}
void GLProgram_Init()
{
ruby_class = rb_define_class("GLProgram", rb_cObject);
@ -99,6 +132,7 @@ void GLProgram_Init()
rb_define_method(ruby_class, "attach_shader", (VALUE(*)(...))GLProgram_attach_shader, 1);
rb_define_method(ruby_class, "bind_attribute", (VALUE(*)(...))GLProgram_bind_attribute, 2);
rb_define_method(ruby_class, "link", (VALUE(*)(...))GLProgram_link, 0);
rb_define_method(ruby_class, "load_uniform_location", (VALUE(*)(...))GLProgram_load_uniform_location, 1);
}
GLuint GLProgram_GetID(VALUE program)
@ -107,21 +141,3 @@ GLuint GLProgram_GetID(VALUE program)
Data_Get_Struct(program, GLProgram, glprogram);
return glprogram->id;
}
#if 0
GLint GLProgram::get_uniform(const std::string & uniform_name)
{
if (m_id > 0u)
{
auto it = m_uniforms.find(uniform_name);
if (it != m_uniforms.end())
{
return it->second;
}
GLint loc = glGetUniformLocation(m_id, uniform_name.c_str());
m_uniforms[uniform_name] = loc;
return loc;
}
return -1;
}
#endif

View File

@ -3,6 +3,22 @@
#include "ruby.h"
#include "gl3w.h"
#include <unordered_map>
enum
{
UNIFORM_VIEWPORT_SIZE,
UNIFORM_POSITION,
UNIFORM_SIZE,
UNIFORM_TEXTURE,
UNIFORM_COLOR,
};
struct GLProgram
{
GLuint id;
std::unordered_map<int, GLuint> uniforms;
};
void GLProgram_Init();
GLuint GLProgram_GetID(VALUE program);