jes-ruby/runtime/lib/window.rb

58 lines
1.2 KiB
Ruby

require "set"
class Window
include Widget
@windows = Set.new
class << self
def register(window)
@windows << window
end
def remove(window)
@windows.delete(window)
end
end
def initialize
super
@programs = {}
load_shaders
Window.register(self)
end
def close
Window.remove(self)
end
private
def load_shaders
program_sources = {
text: ["text.v.glsl", "text.f.glsl"],
basic: ["basic.v.glsl", "basic.f.glsl"],
rect: ["rect.v.glsl", "basic.f.glsl"],
}
program_sources.each do |program, (v_src_fname, f_src_fname)|
v_src = Runtime.read(:shader, v_src_fname)
v_shader = GLShader.new(:vertex, v_src)
v_shader or raise "Could not find shader #{v_src_fname}"
f_src = Runtime.read(:shader, f_src_fname)
f_shader = GLShader.new(:fragment, f_src)
f_shader or raise "Could not find shader #{f_src_fname}"
uniforms = (v_src + f_src).lines.map do |line|
if line =~ /\buniform\s.*\s(\S+);/
$1
end
end.compact
@programs[program] = GLProgram.new(v_shader, f_shader,
uniforms: uniforms)
end
end
end