27 lines
587 B
C++
27 lines
587 B
C++
#ifndef GLTEXTURE_H
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#define GLTEXTURE_H
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#include "Ref.h"
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#include "gl3w.h"
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#include <stdint.h>
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class GLTexture
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{
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public:
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GLTexture();
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~GLTexture();
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GLuint get_id() { return m_id; }
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void bind() { glBindTexture(GL_TEXTURE_2D, m_id); }
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static uint32_t next_power_of_2(uint32_t n);
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void create(unsigned int width, unsigned int height);
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unsigned int get_width() { return m_width; }
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unsigned int get_height() { return m_height; }
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protected:
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GLuint m_id;
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unsigned int m_width;
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unsigned int m_height;
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};
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typedef Ref<GLTexture> GLTextureRef;
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#endif
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