GUI: avoid segfault when trying to scroll an empty buffer
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0780659c8c
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0aad4fd779
@ -223,7 +223,8 @@ void Window::handle_event(SDL_Event & event)
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void Window::scroll_down()
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{
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if (m_start_piece->next != m_buffer->piece_table->end_descriptor)
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if ((m_start_piece != m_buffer->piece_table->end_descriptor) &&
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(m_start_piece->next != m_buffer->piece_table->end_descriptor))
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{
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m_start_piece = m_start_piece->next;
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redraw();
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@ -232,7 +233,8 @@ void Window::scroll_down()
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void Window::scroll_up()
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{
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if (m_start_piece->prev != m_buffer->piece_table->start_descriptor)
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if ((m_start_piece != m_buffer->piece_table->start_descriptor) &&
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(m_start_piece->prev != m_buffer->piece_table->start_descriptor))
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{
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m_start_piece = m_start_piece->prev;
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redraw();
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