jes/src/gui/Window.cc

590 lines
15 KiB
C++

#include "gl3w.h"
#include "Window.h"
#include "Runtime.h"
#define INITIAL_WIDTH 800
#define INITIAL_HEIGHT 800
#define FONT_SIZE 16
struct
{
SDL_TimerID timer_id;
SDL_Keycode keysym;
bool pressed;
} Key_Statuses[SDL_NUM_SCANCODES];
/**
* Initialize SDL.
*
* @retval true SDL was loaded successfully.
* @retval false Loading SDL failed.
*/
static bool Initialize_SDL()
{
static bool initialized = false;
if (initialized)
{
return true;
}
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0)
{
return false;
}
atexit(SDL_Quit);
initialized = true;
return true;
}
/**
* Initialize OpenGL.
*
* @retval true OpenGL was loaded successfully.
* @retval false Loading OpenGL failed.
*/
static bool Initialize_OpenGL()
{
if (gl3wInit() != 0)
{
/* Failed to gl3wInit() */
return false;
}
if (!gl3wIsSupported(3, 0))
{
/* OpenGL 3.0 is not supported */
return false;
}
glActiveTexture(GL_TEXTURE0);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
return true;
}
/**
* Create a Window.
*
* @retval true The Window was created successfully.
* @retval false There was an error while creating the Window.
*/
bool Window::create(std::shared_ptr<Buffer> buffer)
{
if (!Initialize_SDL())
{
return false;
}
m_window = SDL_CreateWindow(
APPNAME,
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
INITIAL_WIDTH,
INITIAL_HEIGHT,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
if (m_window == NULL)
{
return false;
}
(void)SDL_GL_CreateContext(m_window);
if (!Initialize_OpenGL())
{
return false;
}
m_exit_requested = false;
/* TODO: user configurable font, size */
std::string font_path = Runtime::find(Runtime::FONT, "DejaVuSansMono");
if (font_path == "")
{
return false;
}
if (!m_font.load(font_path.c_str(), FONT_SIZE))
{
return false;
}
m_shaders.text = std::make_shared<TextShader>();
m_shaders.text->use();
m_shaders.text->set_texture(0);
m_shaders.text->set_color(1.0, 1.0, 1.0, 1.0);
m_shaders.flat = std::make_shared<FlatShader>();
m_shaders.rect = std::make_shared<RectShader>();
GLint cursor_bounds[] = {0, 0,
m_font.get_advance(), 0,
m_font.get_advance(), m_font.get_line_height(),
0, m_font.get_line_height()};
m_cursor_array = glcxx::Array::create();
m_cursor_array->bind();
m_cursor_buffer = glcxx::Buffer::create(GL_ARRAY_BUFFER, GL_STATIC_DRAW,
cursor_bounds, sizeof(cursor_bounds));
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_INT, GL_FALSE, 0, 0);
GLint rect_coords[] = {
0, 0,
1, 0,
1, 1,
0, 1};
m_rect_array = glcxx::Array::create();
m_rect_array->bind();
m_rect_buffer = glcxx::Buffer::create(GL_ARRAY_BUFFER, GL_STATIC_DRAW,
rect_coords, sizeof(rect_coords));
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_INT, GL_FALSE, 0, 0);
m_buffer = buffer;
m_cursor = buffer->add_cursor();
m_cursor_row = 0;
m_scroll_offset = 5;
m_target_column = 0u; /* TODO: fix */
glClearColor (0.0, 0.0, 0.0, 0.0);
resize();
return true;
}
/**
* Run the Window event loop.
*
* TODO: make this a static method to support multiple GUI windows.
*/
void Window::run_event_loop()
{
SDL_Event event;
while ((!m_exit_requested) && SDL_WaitEvent(&event))
{
handle_event(event);
}
}
Uint32 Key_Repeat(Uint32 interval, void * param)
{
if (Key_Statuses[(uintptr_t)param].pressed)
{
SDL_Event event;
event.user.code = 0;
event.user.data1 = (void *)(uintptr_t)Key_Statuses[(uintptr_t)param].keysym;
event.user.data2 = nullptr;
event.type = SDL_USEREVENT;
SDL_PushEvent(&event);
return 25u;
}
else
{
return 0u;
}
}
/**
* Handle a SDL event.
*/
void Window::handle_event(SDL_Event & event)
{
switch (event.type)
{
case SDL_QUIT:
m_exit_requested = true;
break;
case SDL_KEYDOWN:
m_keymod = event.key.keysym.mod;
if (event.key.repeat == 0)
{
Key_Statuses[event.key.keysym.scancode].pressed = true;
Key_Statuses[event.key.keysym.scancode].keysym = event.key.keysym.sym;
Key_Statuses[event.key.keysym.scancode].timer_id = SDL_AddTimer(200, Key_Repeat, (void *)event.key.keysym.scancode);
handle_keysym(event.key.keysym.sym);
}
break;
case SDL_KEYUP:
m_keymod = event.key.keysym.mod;
Key_Statuses[event.key.keysym.scancode].pressed = false;
if (Key_Statuses[event.key.keysym.scancode].timer_id != 0)
{
SDL_RemoveTimer(Key_Statuses[event.key.keysym.scancode].timer_id);
Key_Statuses[event.key.keysym.scancode].timer_id = 0;
}
break;
case SDL_WINDOWEVENT:
switch (event.window.event)
{
case SDL_WINDOWEVENT_EXPOSED:
redraw();
break;
case SDL_WINDOWEVENT_RESIZED:
resize();
redraw();
break;
}
break;
case SDL_USEREVENT:
handle_keysym((uint32_t)(uintptr_t)event.user.data1);
break;
}
}
void Window::handle_keysym(uint32_t keysym)
{
handle_keyval(get_keyval(keysym));
}
void Window::handle_keyval(uint32_t keyval)
{
#if 0
if (m_buffer->piece_table->in_insert_mode())
{
if (keyval == '\033')
{
m_buffer->piece_table->end_insert();
}
else if (keyval <= 0xFFu)
{
m_buffer->piece_table->insert_code_point(keyval);
}
redraw();
}
else
#endif
{
switch (keyval)
{
case KEYMOD_CTRL + 'q':
m_exit_requested = true;
break;
case '0':
cursor_move(CURSOR_SOL);
break;
case '$':
cursor_move(CURSOR_EOL);
break;
case 'h':
cursor_move(CURSOR_LEFT);
break;
case 'j':
cursor_move(CURSOR_DOWN);
break;
case 'k':
cursor_move(CURSOR_UP);
break;
case 'l':
cursor_move(CURSOR_RIGHT);
break;
}
}
}
void Window::cursor_move(int which)
{
#if 0
bool moved = false;
int current_row_offset = m_cursor->column / m_columns;
int row_offset = 0;
switch (which)
{
case CURSOR_LEFT:
moved = m_cursor->check_go_left(1);
m_target_column = m_cursor->column;
break;
case CURSOR_RIGHT:
moved = m_cursor->check_go_right(1, false);
m_target_column = m_cursor->column;
break;
case CURSOR_UP:
moved = m_cursor->check_go_up(1, m_target_column);
break;
case CURSOR_DOWN:
moved = m_cursor->check_go_down(1, m_target_column);
break;
case CURSOR_SOL:
moved = m_cursor->check_go_start_of_line();
m_target_column = 0u;
break;
case CURSOR_EOL:
moved = m_cursor->check_go_end_of_line(false);
m_target_column = 0x7FFFFFFFu;
break;
}
if (moved)
{
switch (which)
{
case CURSOR_LEFT:
case CURSOR_RIGHT:
row_offset = m_cursor->column / m_columns - current_row_offset;
break;
case CURSOR_UP:
{
PieceTable::Cursor c = *m_cursor;
c.go_end_of_line(false);
row_offset = m_cursor->column / m_columns - c.column / m_columns - 1 - current_row_offset;
}
break;
case CURSOR_DOWN:
{
PieceTable::Cursor c = *m_cursor;
c.go_up(1, 0u);
c.go_end_of_line(false);
row_offset = c.column / m_columns - current_row_offset + 1 + m_cursor->column / m_columns;
}
break;
case CURSOR_SOL:
row_offset = -current_row_offset;
break;
case CURSOR_EOL:
{
PieceTable::Cursor c = *m_cursor;
c.go_end_of_line(false);
row_offset = c.column / m_columns - current_row_offset;
}
break;
}
update_cursor_row(m_cursor_row + row_offset);
redraw();
}
#endif
}
void Window::update_cursor_row()
{
int so = effective_scroll_offset();
int rows_above = screen_rows_above_cursor(std::max(so, m_cursor_row));
int rows_below = screen_rows_below_cursor(std::max(so, m_rows - m_cursor_row - 1));
int min_rows_to_leave_above = std::min(rows_above, so);
int min_rows_to_leave_below = std::min(rows_below, so);
m_cursor_row = std::max(min_rows_to_leave_above, std::min(m_rows - min_rows_to_leave_below - 1, m_cursor_row));
}
void Window::draw_buffer()
{
update_cursor_row();
int screen_row = m_cursor_row - m_cursor->column() / m_columns;
GapBuffer::Cursor draw_cursor = *m_cursor;
draw_cursor.go_start_of_line();
while ((screen_row > 0) && draw_cursor.go_up(0u))
{
GapBuffer::Cursor cursor2 = draw_cursor;
cursor2.go_end_of_line(false);
screen_row -= (1 + cursor2.column() / m_columns);
}
while (screen_row < m_rows)
{
draw_buffer_line(screen_row, draw_cursor);
draw_cursor.go_end_of_line(false);
screen_row += (1 + draw_cursor.column() / m_columns);
if (!draw_cursor.go_down(0u))
{
break;
}
}
}
void Window::draw_buffer_line(int screen_row, const GapBuffer::Cursor & cursor)
{
/* TODO */
}
void Window::draw_buffer_character(int screen_column, int screen_row, uint32_t character)
{
int x, y;
colrow_to_xy(screen_column, screen_row, &x, &y);
draw_character(x, y, character);
}
void Window::draw_character(int x, int y, uint32_t character)
{
m_shaders.text->use();
auto g = m_font.get_glyph(character);
m_shaders.text->set_position(x, y + m_font.get_baseline_offset());
g->render();
}
void Window::resize()
{
SDL_GetWindowSize(m_window, &m_width, &m_height);
glViewport(0, 0, m_width, m_height);
m_shaders.text->use();
m_shaders.text->set_viewport_size(m_width, m_height);
m_shaders.flat->use();
m_shaders.flat->set_viewport_size(m_width, m_height);
m_shaders.rect->use();
m_shaders.rect->set_viewport_size(m_width, m_height);
m_columns = std::max(1, m_width / m_font.get_advance());
m_rows = std::max(1, (m_height - 2) / m_font.get_line_height());
}
void Window::redraw()
{
glClear(GL_COLOR_BUFFER_BIT);
draw_buffer();
draw_status_bar();
SDL_GL_SwapWindow(m_window);
}
void Window::draw_cursor(int screen_column, int screen_row, bool insert_mode)
{
int x, y;
colrow_to_xy(screen_column, screen_row, &x, &y);
int width = insert_mode ? 1 : m_font.get_advance();
int height = m_font.get_line_height();
draw_rect(x, y, width, height, 1.0, 0.2, 1.0, 1.0);
}
void Window::draw_crosshair(int screen_column, int screen_row)
{
int x, y;
colrow_to_xy(screen_column, screen_row, &x, &y);
m_cursor_array->bind();
m_shaders.flat->use();
m_shaders.flat->set_color(0.1, 0.1, 0.1, 1.0);
m_shaders.flat->set_position(x, y);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
void Window::colrow_to_xy(int col, int row, int * x, int * y)
{
*x = col * m_font.get_advance();
*y = m_height - (row + 1) * m_font.get_line_height();
}
void Window::draw_rect(int x, int y, int width, int height, float r, float g, float b, float a)
{
m_rect_array->bind();
m_shaders.rect->use();
m_shaders.rect->set_color(r, g, b, a);
m_shaders.rect->set_position(x, y);
m_shaders.rect->set_size(width, height);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
void Window::draw_status_bar()
{
draw_rect(0, m_font.get_line_height(), m_width, 1, 0.5, 0.5, 0.5, 1.0);
draw_rect(0, 0, m_width, m_font.get_line_height(), 0.0, 0.0, 0.0, 1.0);
#if 0
char cursor_position[20];
sprintf(cursor_position, "%d, %d", m_cursor->line + 1, m_cursor->column + 1u);
int cursor_position_length = strlen(cursor_position);
int x = m_width - m_font.get_advance() * cursor_position_length;
for (int i = 0; i < cursor_position_length; i++)
{
draw_character(x, 0, cursor_position[i]);
x += m_font.get_advance();
}
#endif
}
uint32_t Window::get_keyval(SDL_Keycode keysym)
{
uint32_t keyval = keysym;
if ((m_keymod & (KMOD_SHIFT | KMOD_CAPS)) != 0u)
{
uint32_t shifted = get_shifted(keyval);
if (shifted != keyval)
{
keyval = shifted;
}
else
{
keyval |= KEYMOD_SHIFT;
}
}
if ((m_keymod & KMOD_CTRL) != 0u)
{
keyval |= KEYMOD_CTRL;
}
if ((m_keymod & KMOD_ALT) != 0u)
{
keyval |= KEYMOD_ALT;
}
if ((m_keymod & KMOD_GUI) != 0u)
{
keyval |= KEYMOD_GUI;
}
return keyval;
}
uint32_t Window::get_shifted(uint32_t keysym)
{
if ((keysym >= 'a') && (keysym <= 'z'))
{
return keysym - ('a' - 'A');
}
switch (keysym)
{
case SDLK_QUOTE: return '"';
case SDLK_COMMA: return '<';
case SDLK_MINUS: return '_';
case SDLK_PERIOD: return '>';
case SDLK_SLASH: return '?';
case SDLK_0: return ')';
case SDLK_1: return '!';
case SDLK_2: return '@';
case SDLK_3: return '#';
case SDLK_4: return '$';
case SDLK_5: return '%';
case SDLK_6: return '^';
case SDLK_7: return '&';
case SDLK_8: return '*';
case SDLK_9: return '(';
case SDLK_SEMICOLON: return ':';
case SDLK_EQUALS: return '+';
case SDLK_LEFTBRACKET: return '{';
case SDLK_BACKSLASH: return '|';
case SDLK_RIGHTBRACKET: return '}';
case SDLK_BACKQUOTE: return '~';
}
return keysym;
}
int Window::screen_rows_below_cursor(int stop_at)
{
GapBuffer::Cursor cursor = *m_cursor;
size_t column = cursor.column();
cursor.go_end_of_line(false);
int rows = (cursor.column() / m_columns) - (column / m_columns);
while ((rows < stop_at) && cursor.go_down(0u))
{
cursor.go_end_of_line(false);
rows += (cursor.column() / m_columns) + 1;
}
return rows;
}
int Window::screen_rows_above_cursor(int stop_at)
{
GapBuffer::Cursor cursor = *m_cursor;
int rows = cursor.column() / m_columns;
while ((rows < stop_at) && cursor.go_up(0u))
{
GapBuffer::Cursor cursor2 = cursor;
cursor2.go_end_of_line(false);
rows += (cursor2.column() / m_columns) + 1;
}
return rows;
}