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fd8c3dbdc4
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work around a couple compilation warnings
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2016-04-06 18:51:05 -04:00 |
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d04ef0dd20
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convert build system to waf
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2016-04-06 18:50:22 -04:00 |
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9e7c523b48
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update to newer glcxx library with Texture support
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2016-04-06 18:22:53 -04:00 |
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78d3eca026
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add submodule path for glcxx
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2016-04-04 14:22:07 -04:00 |
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3f4e404dc8
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lighten up a bit
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2015-10-13 23:33:44 -04:00 |
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ccec3665c3
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determine ambient color based on texture
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2015-10-13 23:08:15 -04:00 |
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45453d8ebc
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draw a cube; rotate cube over time; enable cull face
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2015-10-13 23:03:45 -04:00 |
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eb83cb256e
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fix perspective projection
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2015-10-13 21:59:55 -04:00 |
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17edc0a9d6
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redraw on a timer; rotate quad
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2015-10-13 21:52:19 -04:00 |
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9be9f3fc69
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enable a generated texture
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2015-10-12 22:24:00 -04:00 |
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872dae3f6e
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set uniforms and draw a quad
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2015-10-11 20:09:14 -04:00 |
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27d9b1535e
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start using glcxx
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2015-10-11 19:40:55 -04:00 |
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8c02c0636e
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build with GL3W
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2015-10-11 16:41:00 -04:00 |
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524b44cbcd
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pull in GL3W
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2015-10-11 16:12:01 -04:00 |
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f80db8a3b5
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add glcxx and glm submodules
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2015-10-11 15:37:31 -04:00 |
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eae60acb14
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import sdl-opengl-bare template
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2015-10-11 15:20:25 -04:00 |
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