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josh/sdl-opengl-glcxx-glm
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12 Commits

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Author SHA1 Message Date
Josh Holtrop
3f4e404dc8 lighten up a bit 2015-10-13 23:33:44 -04:00
Josh Holtrop
ccec3665c3 determine ambient color based on texture 2015-10-13 23:08:15 -04:00
Josh Holtrop
45453d8ebc draw a cube; rotate cube over time; enable cull face 2015-10-13 23:03:45 -04:00
Josh Holtrop
eb83cb256e fix perspective projection 2015-10-13 21:59:55 -04:00
Josh Holtrop
17edc0a9d6 redraw on a timer; rotate quad 2015-10-13 21:52:19 -04:00
Josh Holtrop
9be9f3fc69 enable a generated texture 2015-10-12 22:24:00 -04:00
Josh Holtrop
872dae3f6e set uniforms and draw a quad 2015-10-11 20:09:14 -04:00
Josh Holtrop
27d9b1535e start using glcxx 2015-10-11 19:40:55 -04:00
Josh Holtrop
8c02c0636e build with GL3W 2015-10-11 16:41:00 -04:00
Josh Holtrop
524b44cbcd pull in GL3W 2015-10-11 16:12:01 -04:00
Josh Holtrop
f80db8a3b5 add glcxx and glm submodules 2015-10-11 15:37:31 -04:00
Josh Holtrop
eae60acb14 import sdl-opengl-bare template 2015-10-11 15:20:25 -04:00
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