make viewport square regardless of aspect ratio
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@ -34,7 +34,14 @@ int main()
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App.Close();
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if (Event.Type == sf::Event::Resized)
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{
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glViewport(0, 0, Event.Size.Width, Event.Size.Height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(90.f,
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(float)Event.Size.Width / (float)Event.Size.Height,
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1.f, 500.f);
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}
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}
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