add real main menu, buttons not responding yet
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88f644e051
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37054be6be
@ -100,19 +100,27 @@ void Client::run(bool fullscreen, int width, int height, std::string pname)
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void Client::run_main_menu()
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void Client::run_main_menu()
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{
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{
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m_window->setMouseCursorVisible(true);
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m_window->setMouseCursorVisible(true);
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sfg::SFGUI sfgui;
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sfg::Label::Ptr label = sfg::Label::Create("Label Test");
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sfg::Window::Ptr window(sfg::Window::Create(sfg::Window::TITLEBAR |
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sfg::Window::BACKGROUND));
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window->SetTitle("SFGUI window");
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window->Add(label);
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window->SetPosition(sf::Vector2f(
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m_width / 2 - window->GetAllocation().width / 2,
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m_height / 2 - window->GetAllocation().height / 2));
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sfg::Desktop desktop;
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desktop.Add(window);
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m_window->resetGLStates();
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m_window->resetGLStates();
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sfg::SFGUI sfgui;
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sfg::Box::Ptr box = sfg::Box::Create(sfg::Box::VERTICAL, 10.0f);
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sfg::Button::Ptr btn_singleplayer =
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sfg::Button::Create("Play Single Player Game");
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sfg::Button::Ptr btn_hostgame = sfg::Button::Create("Host a Network Game");
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sfg::Button::Ptr btn_joingame = sfg::Button::Create("Join a Network Game");
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box->Pack(btn_singleplayer);
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box->Pack(btn_hostgame);
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box->Pack(btn_joingame);
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sfg::Window::Ptr gui_window(sfg::Window::Create(sfg::Window::TITLEBAR |
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sfg::Window::BACKGROUND));
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gui_window->SetTitle("Treacherous Terrain");
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gui_window->Add(box);
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gui_window->SetPosition(sf::Vector2f(
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m_width / 2 - gui_window->GetAllocation().width / 2,
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m_height / 2 - gui_window->GetAllocation().height / 2));
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sfg::Desktop desktop;
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desktop.Add(gui_window);
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sf::Event event;
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sf::Event event;
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bool in_menu = true;
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bool in_menu = true;
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@ -141,9 +149,9 @@ void Client::run_main_menu()
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case sf::Event::Resized:
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case sf::Event::Resized:
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m_width = event.size.width;
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m_width = event.size.width;
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m_height = event.size.height;
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m_height = event.size.height;
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window->SetPosition(sf::Vector2f(
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gui_window->SetPosition(sf::Vector2f(
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m_width / 2 - window->GetAllocation().width / 2,
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m_width / 2 - gui_window->GetAllocation().width / 2,
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m_height / 2 - window->GetAllocation().height / 2));
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m_height / 2 - gui_window->GetAllocation().height / 2));
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break;
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break;
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default:
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default:
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break;
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break;
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