fix GL projection matrix adjustment on window resize
This commit is contained in:
parent
aedc9b664c
commit
4bb7a8dab7
@ -75,5 +75,8 @@ void Client::resize_window(int width, int height)
|
|||||||
{
|
{
|
||||||
glViewport(0, 0, width, height);
|
glViewport(0, 0, width, height);
|
||||||
float aspect = (float)width / (float)height;
|
float aspect = (float)width / (float)height;
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
glLoadIdentity();
|
||||||
glOrtho(-1.2 * aspect, 1.2 * aspect, -1.2, 1.2, 1, -1);
|
glOrtho(-1.2 * aspect, 1.2 * aspect, -1.2, 1.2, 1, -1);
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user