draw test menu before entering game
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f3770d1c89
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@ -94,7 +94,6 @@ void Client::run(bool fullscreen, int width, int height, std::string pname)
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m_clock.restart();
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recenter_cursor();
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#if 0
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sfg::SFGUI sfgui;
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sfg::Label::Ptr label = sfg::Label::Create("Label Test");
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sfg::Window::Ptr window(sfg::Window::Create());
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@ -102,18 +101,35 @@ void Client::run(bool fullscreen, int width, int height, std::string pname)
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window->Add(label);
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sfg::Desktop desktop;
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desktop.Add(window);
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m_window->resetGLStates();
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sf::Event event;
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while (m_window->isOpen())
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bool in_menu = true;
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while (in_menu)
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{
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while (m_window->pollEvent(event))
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{
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desktop.HandleEvent(event);
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if (event.type == sf::Event::Closed)
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switch (event.type)
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{
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case sf::Event::Closed:
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m_window->close();
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in_menu = false;
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break;
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case sf::Event::KeyPressed:
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switch (event.key.code)
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{
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case sf::Keyboard::Escape:
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in_menu = false;
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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}
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@ -122,9 +138,7 @@ void Client::run(bool fullscreen, int width, int height, std::string pname)
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sfgui.Display(*m_window);
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m_window->display();
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}
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#endif
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//#if 0
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double last_time = 0.0;
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while (m_window->isOpen())
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{
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@ -200,7 +214,6 @@ void Client::run(bool fullscreen, int width, int height, std::string pname)
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// temporary for now. otherwise this thread consumed way too processing
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sf::sleep(sf::seconds(0.005)); // 5 milli-seconds
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}
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//#endif
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}
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void Client::recenter_cursor()
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