change Window to RenderWindow
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@ -73,7 +73,7 @@ bool Client::create_window(bool fullscreen, int width, int height)
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: sf::Style::Resize | sf::Style::Close;
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sf::ContextSettings cs = sf::ContextSettings(0, 0, 0,
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OPENGL_CONTEXT_MAJOR, OPENGL_CONTEXT_MINOR);
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m_window = new sf::Window(mode, "Treacherous Terrain", style, cs);
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m_window = new sf::RenderWindow(mode, "Treacherous Terrain", style, cs);
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m_window->setMouseCursorVisible(false);
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grab_mouse(true);
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if (!initgl())
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@ -1,6 +1,7 @@
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#include <math.h>
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#include "Client.h"
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#include "Types.h"
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#include <SFGUI/SFGUI.hpp>
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/* TODO: this should be moved to common somewhere */
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#define MAX_SHOT_DISTANCE 250.0
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@ -93,6 +94,37 @@ void Client::run(bool fullscreen, int width, int height, std::string pname)
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m_clock.restart();
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recenter_cursor();
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#if 0
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sfg::SFGUI sfgui;
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sfg::Label::Ptr label = sfg::Label::Create("Label Test");
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sfg::Window::Ptr window(sfg::Window::Create());
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window->SetTitle("SFGUI window");
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window->Add(label);
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sfg::Desktop desktop;
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desktop.Add(window);
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sf::Event event;
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while (m_window->isOpen())
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{
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while (m_window->pollEvent(event))
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{
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desktop.HandleEvent(event);
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if (event.type == sf::Event::Closed)
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{
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m_window->close();
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}
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}
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desktop.Update(m_clock.restart().asSeconds());
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m_window->clear();
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sfgui.Display(*m_window);
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m_window->display();
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}
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#endif
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//#if 0
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double last_time = 0.0;
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while (m_window->isOpen())
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{
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@ -168,6 +200,7 @@ void Client::run(bool fullscreen, int width, int height, std::string pname)
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// temporary for now. otherwise this thread consumed way too processing
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sf::sleep(sf::seconds(0.005)); // 5 milli-seconds
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}
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//#endif
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}
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void Client::recenter_cursor()
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@ -4,7 +4,7 @@
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#include <map>
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#include <list>
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#include <SFML/Window.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Graphics.hpp>
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#include "refptr.h"
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#include "Map.h"
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#include "Shot.h"
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@ -46,7 +46,7 @@ class Client
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bool m_mouse_grabbed;
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double m_player_dir_x;
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double m_player_dir_y;
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refptr<sf::Window> m_window;
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refptr<sf::RenderWindow> m_window;
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sf::Clock m_clock;
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Map m_map;
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sf::Uint8 m_current_player;
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