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josh/treacherous-terrain
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66 Commits 1 Branch 0 Tags
Commit Graph

15 Commits

Author SHA1 Message Date
Josh Holtrop
56fb845630 chmod -x some source files 2012-09-13 22:57:00 -04:00
Josh Holtrop
0e9e54bc7a move OpenGL/SFML code to Client-gl.cc 2012-09-13 22:55:25 -04:00
Josh Holtrop
be67a414db draw hex tiles for map tiles 2012-09-11 22:52:32 -04:00
Josh Holtrop
46c9a81c11 use gl3w instead of glew; render map with shaders 2012-09-11 19:16:08 -04:00
Josh Holtrop
cfa2850292 positioning with shaders working, normals not 2012-09-10 23:14:02 -04:00
Josh Holtrop
abb0d99553 draw tank object using shader from model file 2012-09-08 00:12:36 -04:00
Josh Holtrop
c70cc450cc load tank model, not drawing it yet 2012-09-07 23:59:16 -04:00
Josh Holtrop
bf8ee88cd2 create a GLProgram for object shader 2012-09-07 23:44:31 -04:00
Josh Holtrop
cf227cc5ab pass antialias level and compatibility context flags to Client 2012-09-06 21:49:14 -04:00
Josh Holtrop
f06dbf7bac mouse wheel rotates player 2012-08-29 01:07:52 -04:00
Josh Holtrop
7b076cdc13 temporarily be able to move player around 2012-08-29 00:33:59 -04:00
Josh Holtrop
38dbf27c82 draw a simple box for the client-controlled player 2012-08-22 23:00:47 -04:00
Josh Holtrop
2c7e454ca8 add a simple Map class and draw it from the Client 2012-08-20 20:13:41 -04:00
Josh Holtrop
aedc9b664c add simple fixed-functionality OpenGL demo to client for now 2012-08-14 22:11:31 -04:00
Josh Holtrop
34e909fca8 split client into main.cc and Client class 2012-08-14 21:46:41 -04:00
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