treacherous-terrain/assets/fs/shaders/overlay_hover.f.glsl
Josh Holtrop eacfd38e15 draw overlay hover bar
draw border around overlay map

Changed from refptr<map<U8, Player> > to map<U8, refptr<player> >

minor bugfix - using more memory on sky than needed

Fixed some bugs with multiplayer

CCFS: print error when unable to find file by default

simplify GLProgram creation with stdarg
2012-09-25 19:17:43 -04:00

19 lines
313 B
GLSL

varying vec3 pos_i;
const vec4 red = vec4(1, 0, 0, 1);
const vec4 yellow = vec4(1, 1, 0, 1);
const vec4 green = vec4(0, 1, 0, 1);
void main(void)
{
if (pos_i.x < 0)
{
gl_FragColor = mix(red, yellow, pos_i.x + 1);
}
else
{
gl_FragColor = mix(yellow, green, pos_i.x);
}
}