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treacherous-terrain/assets/fs/shaders
History
Josh Holtrop 81c9015bd7 add shot reload overlay bar
2012-10-13 22:03:59 -04:00
..
lava.f.glsl
make lava slowly move over time
2012-09-21 22:05:22 -04:00
lava.v.glsl
add lava GLSL program and render lava floor
2012-09-21 21:43:04 -04:00
obj_tex.f.glsl
import obj shader changes into obj_tex
2012-09-15 08:43:59 -04:00
obj_tex.v.glsl
avoid implicit conversion from vec4 to varying vec3
2012-10-03 23:22:04 -04:00
obj.f.glsl
rename shaders
2012-09-15 08:43:59 -04:00
obj.v.glsl
avoid implicit conversion from vec4 to varying vec3
2012-10-03 23:22:04 -04:00
overlay_hover.f.glsl
draw overlay hover bar
2012-09-23 15:17:45 -04:00
overlay_reload.f.glsl
add shot reload overlay bar
2012-10-13 22:03:59 -04:00
overlay.f.glsl
attempt to draw overlay map - strange results
2012-09-16 13:47:48 -04:00
shot-ring.f.glsl
draw shot ring
2012-09-28 00:22:30 -04:00
shot-ring.v.glsl
draw shot ring focus point where shot will land
2012-09-29 21:39:48 -04:00
sky.f.glsl
add sky
2012-09-17 22:41:59 -04:00
sky.v.glsl
add sky
2012-09-17 22:41:59 -04:00
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