8 lines
123 B
GLSL
8 lines
123 B
GLSL
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varying vec3 pos_i;
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void main(void)
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{
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gl_FragColor = mix(vec4(.7, .7, 1, 1), vec4(0, 0, 1, 1), (pos_i.x + 1) / 2);
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}
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