treacherous-terrain/assets/fs/shaders/overlay_reload.f.glsl

8 lines
123 B
GLSL

varying vec3 pos_i;
void main(void)
{
gl_FragColor = mix(vec4(.7, .7, 1, 1), vec4(0, 0, 1, 1), (pos_i.x + 1) / 2);
}