initial import, wfobj-view.cc from basic trackball program
git-svn-id: svn://anubis/misc/wfobj-view@29 bd8a9e45-a331-0410-811e-c64571078777
This commit is contained in:
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25
Makefile
Normal file
25
Makefile
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@ -0,0 +1,25 @@
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CXX := g++
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CXXFLAGS := -O2 `sdl-config --cflags`
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LDFLAGS := -lGL -lGLU `sdl-config --libs` -lSDL_image
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TARGET := wfobj-view
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.PHONY: all clean TextureCache wfobj
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all: $(TARGET)
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$(TARGET): $(TARGET).o TextureCache wfobj
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$(CXX) -o $(TARGET) $< TextureCache/TextureCache.o wfobj/WFObj.o $(LDFLAGS)
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%.o: %.cc
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$(CXX) -c -o $@ $< $(CXXFLAGS)
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TextureCache:
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make -C TextureCache
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wfobj:
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make -C wfobj
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clean:
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make -C TextureCache clean
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make -C wfobj clean
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-rm -f *.o *~ $(TARGET)
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12
TextureCache/Makefile
Normal file
12
TextureCache/Makefile
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@ -0,0 +1,12 @@
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CXX := g++
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CXXFLAGS := -O2
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OBJS := TextureCache.o
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all: $(OBJS)
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%.o: %.cc %.hh
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$(CXX) -c -o $@ $< $(CXXFLAGS)
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clean:
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-rm -f *~ *.o
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94
TextureCache/TextureCache.cc
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94
TextureCache/TextureCache.cc
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@ -0,0 +1,94 @@
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#include <SDL/SDL.h>
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#include <SDL/SDL_image.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <iostream>
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#include "TextureCache.hh"
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using namespace std;
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GLuint TextureCache::load(const string & filename)
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{
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map<string,GLuint>::iterator it = m_cache.find(filename);
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if (it != m_cache.end())
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return it->second;
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GLuint tex = loadTexture(filename.c_str());
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m_cache[filename] = tex;
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return tex;
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}
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GLuint TextureCache::loadTexture(const char * filename,
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bool mipmaps,
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int mode,
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int quality)
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{
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GLuint texture;
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SDL_Surface * temp = IMG_Load(filename);
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if (!temp)
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{
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cerr << "Failed to load image '" << filename << "'!" << endl;
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return 0;
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}
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SDL_PixelFormat fmt;
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fmt.palette = NULL;
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fmt.BitsPerPixel = 32;
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fmt.BytesPerPixel = 4;
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fmt.Rmask = 0x000000FF;
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fmt.Gmask = 0x0000FF00;
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fmt.Bmask = 0x00FF0000;
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fmt.Amask = 0xFF000000;
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fmt.Rshift = 0;
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fmt.Gshift = 8;
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fmt.Bshift = 16;
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fmt.Ashift = 24;
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SDL_Surface * texsurf = SDL_ConvertSurface(temp, &fmt, SDL_SWSURFACE);
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SDL_FreeSurface(temp);
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if (!texsurf)
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{
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cerr << '\'' << filename << "' was not converted properly!" << endl;
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return 0;
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}
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unsigned int * pixels = new unsigned int[texsurf->w * texsurf->h];
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int y;
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unsigned int dstOffset = texsurf->w * (texsurf->h - 1);
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unsigned int srcOffset = 0;
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for (y = 0; y < texsurf->h; y++)
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{
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memcpy(pixels + dstOffset,
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((unsigned int *)texsurf->pixels) + srcOffset,
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texsurf->w << 2);
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dstOffset -= texsurf->w;
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srcOffset += texsurf->w;
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}
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexImage2D(GL_TEXTURE_2D, 0, 4, texsurf->w, texsurf->h, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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if (quality > 0)
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{
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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mipmaps ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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mipmaps ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR);
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}
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else
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{
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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mipmaps ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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mipmaps ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST);
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}
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, mode);
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if (mipmaps)
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gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA,
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texsurf->w, texsurf->h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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SDL_FreeSurface(texsurf);
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delete[] pixels;
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return texture;
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}
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20
TextureCache/TextureCache.hh
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20
TextureCache/TextureCache.hh
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#include <GL/gl.h>
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#include <map>
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#include <string>
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class TextureCache
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{
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public:
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GLuint load(const std::string & filename);
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private:
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/* methods */
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GLuint loadTexture(const char * filename,
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bool mipmaps = false,
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int mode = GL_DECAL,
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int quality = 1);
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/* data */
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std::map< std::string, GLuint > m_cache;
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};
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65
wfobj-view.cc
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65
wfobj-view.cc
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/* Libraries we use */
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#include <GL/gl.h>
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#include <GL/glu.h>
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/* Some definitions */
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#define WIDTH 800
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#define HEIGHT 800
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#define TITLE "Josh's Wavefront Object Viewer"
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/* Some function prototypes */
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void display(void);
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void mouse(int button, int state, int x, int y);
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void motion(int x, int y);
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/* Some global variables */
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float rotationMatrix[16];
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int startx, starty;
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/* The program's main entry point */
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int main(int argc, char *argv[])
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{
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/* OpenGL initialization */
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glShadeModel(GL_SMOOTH);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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float lpos[] = {0.0f, -6.0f, 0.0f, 1.0f};
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glLightfv(GL_LIGHT0, GL_POSITION, lpos);
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glEnable(GL_CULL_FACE);
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glClearColor(0, .3, 0.5, 1);
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/* Initialize the default rotation matrix */
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glGetFloatv(GL_MODELVIEW_MATRIX, rotationMatrix);
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return 0;
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}
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/* This function is called to display the scene each refresh */
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void display(void)
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{
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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glLoadIdentity();
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glMultMatrixf(rotationMatrix);
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}
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/* handle mouse button press/release events */
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void mouse(int button, int state, int x, int y)
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{
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startx = x;
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starty = y;
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}
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/* handle mouse motion events */
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void motion(int x, int y)
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{
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glLoadIdentity();
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glRotatef(y-starty, 1, 0, 0);
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glRotatef(x-startx, 0, 0, 1);
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glMultMatrixf(rotationMatrix);
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glGetFloatv(GL_MODELVIEW_MATRIX, rotationMatrix);
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startx=x;
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starty=y;
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}
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12
wfobj/Makefile
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12
wfobj/Makefile
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CXX := g++
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CXXFLAGS := -O2
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OBJS := WFObj.o
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all: $(OBJS)
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%.o: %.cc %.hh
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$(CXX) -c -o $@ $< $(CXXFLAGS)
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clean:
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-rm -f *~ *.o
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557
wfobj/WFObj.cc
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557
wfobj/WFObj.cc
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <ctype.h> // isspace()
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#include <string.h> // strlen()
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#include <GL/gl.h>
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#include <vector>
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#include <string>
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#include <map>
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#include <iostream>
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#include <fstream>
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#include "WFObj.hh"
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using namespace std;
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#define WHITESPACE " \n\r\t\v"
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#define DEBUGGL
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/****** static functions ******/
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static string trimString(string s)
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{
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size_t lastpos = s.find_last_not_of(WHITESPACE);
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if (lastpos == string::npos)
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return "";
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s.erase(lastpos + 1);
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s.erase(0, s.find_first_not_of(WHITESPACE));
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return s;
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}
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static string stripFirstToken(string & input)
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{
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size_t firstnonspace = input.find_first_not_of(WHITESPACE);
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if (firstnonspace == string::npos)
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return "";
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size_t spaceafter = input.find_first_of(WHITESPACE, firstnonspace);
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string token = input.substr(firstnonspace, spaceafter - firstnonspace);
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input.erase(0, spaceafter);
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return token;
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}
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static vector<string> splitString(const string & str, char delim)
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{
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vector<string> ret;
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string s = str;
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size_t pos;
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while ( (pos = s.find(delim)) != string::npos )
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{
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string t = s.substr(0, pos);
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ret.push_back(t);
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s.erase(0, pos + 1);
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}
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if (s != "")
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ret.push_back(s);
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return ret;
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}
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static string basePath(const string & str)
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{
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string path = str;
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size_t pos;
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if ( (pos = path.find_last_of("/\\")) != string::npos )
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{
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path.erase(pos + 1);
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return path;
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}
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return "";
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}
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/****** WFObj functions ******/
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void WFObj::clear()
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{
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m_data = std::vector< std::vector<std::string> >();
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}
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int WFObj::filesize(const char * filename)
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{
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struct stat st;
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if (stat(filename, &st))
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return -1;
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return st.st_size;
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}
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bool WFObj::load(const string & filename, loadTextureFunc_t loadTexture)
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{
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clear();
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int size = filesize(filename.c_str());
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if (size < 1)
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return false;
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ifstream ifs(filename.c_str());
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if (!ifs.is_open())
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return false;
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char buf[size+1];
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string buildup;
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while (ifs.good())
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{
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ifs.getline(buf, size+1);
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string input = trimString(buf);
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int sz = input.size();
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if (sz == 0 || input[0] == '#')
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continue;
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if (input[sz-1] == '\\')
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{
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input[sz-1] = ' ';
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buildup = input;
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continue;
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}
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if (buildup != "")
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input = buildup + input;
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buildup = "";
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processInputLine(input);
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}
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ifs.close();
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m_loadTexture = loadTexture;
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m_fileName = filename;
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return true;
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}
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void WFObj::processInputLine(const std::string & input)
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{
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string line = input;
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vector<string> lineParts;
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for (;;)
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{
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string token = stripFirstToken(line);
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if (token == "")
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break;
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lineParts.push_back(token);
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}
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if (lineParts.size() > 0)
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m_data.push_back(lineParts);
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}
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GLuint WFObj::render()
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{
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GLuint list = glGenLists(1);
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glNewList(list, GL_COMPILE);
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int len = m_data.size();
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enum { VERTEX, VERTEX_TEXTURE, VERTEX_NORMAL, VERTEX_TYPES };
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vector<Vertex> vertices[VERTEX_TYPES];
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int numVertsLast = 0;
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bool inFace = false;
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bool inMaterial = false;
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string currentMaterialName;
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WFMtl material;
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for (int i = 0; i < len; i++)
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{
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string type = m_data[i][0];
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if (type == "v")
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vertices[VERTEX].push_back(readVertex(m_data[i]));
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else if (type == "vt")
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vertices[VERTEX_TEXTURE].push_back(readVertex(m_data[i]));
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else if (type == "vn")
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vertices[VERTEX_NORMAL].push_back(readVertex(m_data[i]));
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else if (type == "f")
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{
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int numVerts = m_data[i].size() - 1;
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if (inFace && (numVerts != numVertsLast || numVertsLast > 4))
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{
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#ifdef DEBUGGL
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cout << "glEnd()" << endl;
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#endif
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glEnd();
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inFace = false;
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}
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if (!inFace)
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{
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if (numVerts == 3)
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{
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#ifdef DEBUGGL
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cout << "glBegin(GL_TRIANGLES)" << endl;
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#endif
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glBegin(GL_TRIANGLES);
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}
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else if (numVerts == 4)
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{
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#ifdef DEBUGGL
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cout << "glBegin(GL_QUADS)" << endl;
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#endif
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glBegin(GL_QUADS);
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}
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else
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{
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#ifdef DEBUGGL
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cout << "glBegin(GL_POLYGON)" << endl;
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#endif
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glBegin(GL_POLYGON);
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}
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inFace = true;
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}
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for (int v = 1; v <= numVerts; v++)
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{
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int vertexIndices[3] = {0, 0, 0};
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parseVertexIndices(m_data[i][v], vertexIndices);
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for (int j = 0; j < 3; j++)
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{
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if (vertexIndices[j] < 0)
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vertexIndices[j] += vertices[j].size() + 1;
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}
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bool valid = true;
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for (int j = 0; j < 3; j++)
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{
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if (vertexIndices[j] > vertices[j].size())
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{
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valid = false;
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break;
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}
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}
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if (vertexIndices[VERTEX] <= 0)
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valid = false;
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if (!valid)
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continue;
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if (vertexIndices[VERTEX_NORMAL] != 0)
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{
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/* a normal is present */
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#ifdef DEBUGGL
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cout << " glNormal3f(" <<
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vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
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[0] << ", " <<
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vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
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[1] << ", " <<
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vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
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[2] << ")" << endl;
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#endif
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glNormal3fv(vertices[VERTEX_NORMAL]
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[vertexIndices[VERTEX_NORMAL]-1].getData());
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}
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if (vertexIndices[VERTEX_TEXTURE] != 0)
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{
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/* a texture coordinate is present */
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#ifdef DEBUGGL
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cout << " glTexCoord2f(" <<
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vertices[VERTEX_TEXTURE][vertexIndices[VERTEX_TEXTURE]-1]
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[0] << ", " <<
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vertices[VERTEX_TEXTURE][vertexIndices[VERTEX_TEXTURE]-1]
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[1] << ')' << endl;
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#endif
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glTexCoord2fv(vertices[VERTEX_TEXTURE]
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[vertexIndices[VERTEX_TEXTURE]-1].getData());
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}
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#ifdef DEBUGGL
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cout << " glVertex3f(" <<
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vertices[VERTEX][vertexIndices[VERTEX]-1][0] << ", " <<
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vertices[VERTEX][vertexIndices[VERTEX]-1][1] << ", " <<
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vertices[VERTEX][vertexIndices[VERTEX]-1][2] << ")" <<
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" [" << vertexIndices[VERTEX] << "]" << endl;
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#endif
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glVertex3fv(vertices[VERTEX][vertexIndices[VERTEX]-1].getData());
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}
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numVertsLast = numVerts;
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}
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else if (type == "usemtl")
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{
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if (inFace)
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{
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#ifdef DEBUGGL
|
||||
cout << "glEnd()" << endl;
|
||||
#endif
|
||||
glEnd();
|
||||
inFace = false;
|
||||
}
|
||||
if (inMaterial)
|
||||
{
|
||||
material.renderEnd(currentMaterialName);
|
||||
inMaterial = false;
|
||||
}
|
||||
if (m_data[i].size() >= 2)
|
||||
{
|
||||
currentMaterialName = m_data[i][1];
|
||||
material.renderBegin(currentMaterialName);
|
||||
inMaterial = true;
|
||||
}
|
||||
}
|
||||
else if (type == "mtllib")
|
||||
{
|
||||
if (m_data[i].size() >= 2)
|
||||
{
|
||||
material.load(basePath(m_fileName) + m_data[i][1], m_loadTexture);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (inFace)
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << "glEnd()" << endl;
|
||||
#endif
|
||||
glEnd();
|
||||
inFace = false;
|
||||
}
|
||||
if (inMaterial)
|
||||
{
|
||||
material.renderEnd(currentMaterialName);
|
||||
inMaterial = false;
|
||||
}
|
||||
glEndList();
|
||||
return list;
|
||||
}
|
||||
|
||||
WFObj::Vertex WFObj::readVertex(const vector<string> & parts)
|
||||
{
|
||||
int partslen = parts.size();
|
||||
Vertex v;
|
||||
for (int i = 1; i < partslen && i <= 4; i++)
|
||||
{
|
||||
sscanf(parts[i].c_str(), "%f", &v[i - 1]);
|
||||
}
|
||||
return v;
|
||||
}
|
||||
|
||||
void WFObj::parseVertexIndices(const string & vtxref, int * ret)
|
||||
{
|
||||
vector<string> parts = splitString(vtxref, '/');
|
||||
int num = parts.size();
|
||||
for (int i = 0; i < num && i < 3; i++)
|
||||
sscanf(parts[i].c_str(), "%d", ret + i);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/****** WFMtl functions ******/
|
||||
|
||||
void WFMtl::clear()
|
||||
{
|
||||
m_data = map< string, vector< vector<string> > >();
|
||||
m_currentMaterialName = "";
|
||||
m_attributesPushed = false;
|
||||
}
|
||||
|
||||
int WFMtl::filesize(const char * filename)
|
||||
{
|
||||
struct stat st;
|
||||
if (stat(filename, &st))
|
||||
return -1;
|
||||
return st.st_size;
|
||||
}
|
||||
|
||||
bool WFMtl::load(const string & filename, WFObj::loadTextureFunc_t loadTexture)
|
||||
{
|
||||
clear();
|
||||
|
||||
int size = filesize(filename.c_str());
|
||||
if (size < 1)
|
||||
return false;
|
||||
|
||||
ifstream ifs(filename.c_str());
|
||||
if (!ifs.is_open())
|
||||
return false;
|
||||
char buf[size+1];
|
||||
|
||||
string buildup;
|
||||
while (ifs.good())
|
||||
{
|
||||
ifs.getline(buf, size+1);
|
||||
string input = trimString(buf);
|
||||
int sz = input.size();
|
||||
if (sz == 0 || input[0] == '#')
|
||||
continue;
|
||||
if (input[sz-1] == '\\')
|
||||
{
|
||||
input[sz-1] = ' ';
|
||||
buildup = input;
|
||||
continue;
|
||||
}
|
||||
if (buildup != "")
|
||||
input = buildup + input;
|
||||
buildup = "";
|
||||
processInputLine(input);
|
||||
}
|
||||
|
||||
/* DEBUG */
|
||||
map<string, vector< vector<string> > >::iterator it = m_data.begin();
|
||||
while (it != m_data.end())
|
||||
{
|
||||
cout << "Material '" << it->first << "':" << endl;
|
||||
for (int i = 0; i < it->second.size(); i++)
|
||||
{
|
||||
cout << " ";
|
||||
for (int j = 0; j < it->second[i].size(); j++)
|
||||
{
|
||||
cout << '\'' << it->second[i][j] << "' ";
|
||||
}
|
||||
cout << endl;
|
||||
}
|
||||
it++;
|
||||
}
|
||||
/* END DEBUG */
|
||||
|
||||
ifs.close();
|
||||
m_loadTexture = loadTexture;
|
||||
m_fileName = filename;
|
||||
return true;
|
||||
}
|
||||
|
||||
void WFMtl::processInputLine(const std::string & input)
|
||||
{
|
||||
string line = input;
|
||||
vector<string> lineParts;
|
||||
for (;;)
|
||||
{
|
||||
string token = stripFirstToken(line);
|
||||
if (token == "")
|
||||
break;
|
||||
lineParts.push_back(token);
|
||||
}
|
||||
if (lineParts.size() > 0)
|
||||
{
|
||||
if ( (lineParts.size() >= 2) && (lineParts[0] == "newmtl") )
|
||||
{
|
||||
m_currentMaterialName = lineParts[1];
|
||||
}
|
||||
else if (m_currentMaterialName != "")
|
||||
{
|
||||
m_data[m_currentMaterialName].push_back(lineParts);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WFMtl::renderBegin(const string & mtlname)
|
||||
{
|
||||
map< string, vector< vector<string> > >::iterator it = m_data.find(mtlname);
|
||||
if (it == m_data.end())
|
||||
return;
|
||||
vector< vector<string> > & stmts = it->second;
|
||||
int num_stmts = stmts.size();
|
||||
bool foundTexture = false;
|
||||
bool didSomething = false;
|
||||
for (int i = 0; i < num_stmts; i++)
|
||||
{
|
||||
string & type = stmts[i][0];
|
||||
if (type == "Ka") /* set ambient color */
|
||||
{
|
||||
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
|
||||
{
|
||||
pushAttributes();
|
||||
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
for (int j = 0; j < 3; j++)
|
||||
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
|
||||
#ifdef DEBUGGL
|
||||
cout << " glMaterialfv(GL_FRONT, GL_AMBIENT, {";
|
||||
for (int j = 0; j < 4; j++)
|
||||
cout << mat[j] << (j < 3 ? ", " : "})");
|
||||
cout << endl;
|
||||
#endif
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT, mat);
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
else if (type == "Kd") /* set diffuse color */
|
||||
{
|
||||
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
|
||||
{
|
||||
pushAttributes();
|
||||
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
for (int j = 0; j < 3; j++)
|
||||
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
|
||||
#ifdef DEBUGGL
|
||||
cout << " glMaterialfv(GL_FRONT, GL_DIFFUSE, {";
|
||||
for (int j = 0; j < 4; j++)
|
||||
cout << mat[j] << (j < 3 ? ", " : "})");
|
||||
cout << endl;
|
||||
#endif
|
||||
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
else if (type == "Ks") /* set specular color */
|
||||
{
|
||||
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
|
||||
{
|
||||
pushAttributes();
|
||||
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
for (int j = 0; j < 3; j++)
|
||||
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
|
||||
#ifdef DEBUGGL
|
||||
cout << " glMaterialfv(GL_FRONT, GL_SPECULAR, {";
|
||||
for (int j = 0; j < 4; j++)
|
||||
cout << mat[j] << (j < 3 ? ", " : "})");
|
||||
cout << endl;
|
||||
#endif
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, mat);
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
else if (type == "map_Kd") /* load a diffuse texture */
|
||||
{
|
||||
/* TODO: figure out how i want to load the texture */
|
||||
if (stmts[i].size() == 2)
|
||||
{
|
||||
GLuint tex = m_loadTexture( (basePath(m_fileName) +
|
||||
stmts[i][1]).c_str() );
|
||||
if (tex > 0)
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << " glBindTexture(GL_TEXTURE_2D, " << tex << ")" << endl;
|
||||
#endif
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
foundTexture = true;
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (didSomething)
|
||||
{
|
||||
pushAttributes();
|
||||
if (foundTexture)
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << " glEnable(GL_TEXTURE_2D)" << endl;
|
||||
#endif
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << " glDisable(GL_TEXTURE_2D)" << endl;
|
||||
#endif
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WFMtl::pushAttributes()
|
||||
{
|
||||
if (m_attributesPushed)
|
||||
return;
|
||||
m_attributesPushed = true;
|
||||
#ifdef DEBUGGL
|
||||
cout << " glPushAttrib(GL_LIGHTING_BIT | GL_TEXTURE_BIT)" << endl;
|
||||
#endif
|
||||
glPushAttrib(GL_LIGHTING_BIT | GL_TEXTURE_BIT);
|
||||
}
|
||||
|
||||
void WFMtl::renderEnd(const string & mtlname)
|
||||
{
|
||||
map< string, vector< vector<string> > >::iterator it = m_data.find(mtlname);
|
||||
if (it == m_data.end())
|
||||
return;
|
||||
if (m_attributesPushed)
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << " glPopAttrib()" << endl;
|
||||
#endif
|
||||
glPopAttrib();
|
||||
}
|
||||
}
|
||||
|
60
wfobj/WFObj.hh
Normal file
60
wfobj/WFObj.hh
Normal file
@ -0,0 +1,60 @@
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
||||
class WFObj
|
||||
{
|
||||
public:
|
||||
typedef GLuint (*loadTextureFunc_t)(const char * texture);
|
||||
bool load(const std::string & filename, loadTextureFunc_t loadTexture);
|
||||
GLuint render();
|
||||
|
||||
private:
|
||||
/* types */
|
||||
class Vertex
|
||||
{
|
||||
public:
|
||||
float operator[](int idx) const { return data[idx]; }
|
||||
const float & operator[](int idx) { return data[idx]; }
|
||||
float * getData() { return data; }
|
||||
private:
|
||||
float data[4];
|
||||
};
|
||||
|
||||
/* methods */
|
||||
void clear();
|
||||
int filesize(const char * filename);
|
||||
void processInputLine(const std::string & input);
|
||||
Vertex readVertex(const std::vector<std::string> & parts);
|
||||
void parseVertexIndices(const std::string & vtxref, int * ret);
|
||||
|
||||
/* variables */
|
||||
std::vector< std::vector<std::string> > m_data;
|
||||
loadTextureFunc_t m_loadTexture;
|
||||
std::string m_fileName;
|
||||
};
|
||||
|
||||
|
||||
class WFMtl
|
||||
{
|
||||
public:
|
||||
bool load(const std::string & filename, WFObj::loadTextureFunc_t loadTexture);
|
||||
void renderBegin(const std::string & mtlname);
|
||||
void renderEnd(const std::string & mtlname);
|
||||
|
||||
private:
|
||||
/* methods */
|
||||
void clear();
|
||||
int filesize(const char * filename);
|
||||
void processInputLine(const std::string & input);
|
||||
void pushAttributes();
|
||||
|
||||
/* variables */
|
||||
std::map< std::string, std::vector< std::vector<std::string> > > m_data;
|
||||
std::string m_currentMaterialName;
|
||||
bool m_attributesPushed;
|
||||
WFObj::loadTextureFunc_t m_loadTexture;
|
||||
std::string m_fileName;
|
||||
};
|
Loading…
x
Reference in New Issue
Block a user