wfobj-view/wfobj-view.cc
josh 3abb848fac initial import, wfobj-view.cc from basic trackball program
git-svn-id: svn://anubis/misc/wfobj-view@29 bd8a9e45-a331-0410-811e-c64571078777
2008-01-30 03:26:38 +00:00

66 lines
1.4 KiB
C++

/* Libraries we use */
#include <GL/gl.h>
#include <GL/glu.h>
/* Some definitions */
#define WIDTH 800
#define HEIGHT 800
#define TITLE "Josh's Wavefront Object Viewer"
/* Some function prototypes */
void display(void);
void mouse(int button, int state, int x, int y);
void motion(int x, int y);
/* Some global variables */
float rotationMatrix[16];
int startx, starty;
/* The program's main entry point */
int main(int argc, char *argv[])
{
/* OpenGL initialization */
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
float lpos[] = {0.0f, -6.0f, 0.0f, 1.0f};
glLightfv(GL_LIGHT0, GL_POSITION, lpos);
glEnable(GL_CULL_FACE);
glClearColor(0, .3, 0.5, 1);
/* Initialize the default rotation matrix */
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glGetFloatv(GL_MODELVIEW_MATRIX, rotationMatrix);
return 0;
}
/* This function is called to display the scene each refresh */
void display(void)
{
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glMultMatrixf(rotationMatrix);
}
/* handle mouse button press/release events */
void mouse(int button, int state, int x, int y)
{
startx = x;
starty = y;
}
/* handle mouse motion events */
void motion(int x, int y)
{
glLoadIdentity();
glRotatef(y-starty, 1, 0, 0);
glRotatef(x-startx, 0, 0, 1);
glMultMatrixf(rotationMatrix);
glGetFloatv(GL_MODELVIEW_MATRIX, rotationMatrix);
startx=x;
starty=y;
}