trackball working with rectangle
git-svn-id: svn://anubis/misc/wfobj-view@30 bd8a9e45-a331-0410-811e-c64571078777
This commit is contained in:
parent
3abb848fac
commit
dd1f9a834d
120
wfobj-view.cc
120
wfobj-view.cc
@ -1,5 +1,6 @@
|
||||
|
||||
/* Libraries we use */
|
||||
#include <SDL/SDL.h>
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
|
||||
@ -8,58 +9,113 @@
|
||||
#define HEIGHT 800
|
||||
#define TITLE "Josh's Wavefront Object Viewer"
|
||||
|
||||
/* Some function prototypes */
|
||||
void display(void);
|
||||
void mouse(int button, int state, int x, int y);
|
||||
void motion(int x, int y);
|
||||
|
||||
/* Some global variables */
|
||||
float rotationMatrix[16];
|
||||
int startx, starty;
|
||||
bool dragging = false;
|
||||
|
||||
/* The program's main entry point */
|
||||
int main(int argc, char *argv[])
|
||||
void initgl(void)
|
||||
{
|
||||
/* OpenGL initialization */
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
float lpos[] = {0.0f, -6.0f, 0.0f, 1.0f};
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, lpos);
|
||||
float pos[] = {0.0, -1.0, 0.0, 0.0};
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, pos);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glClearColor(0, .3, 0.5, 1);
|
||||
/* Initialize the default rotation matrix */
|
||||
glViewport(0, 0, WIDTH, HEIGHT);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(60.0, (GLfloat)WIDTH/(GLfloat)WIDTH, 1.0, 30.0);
|
||||
gluLookAt(0, -4.0, 0, 0, 0, 0, 0, 0, 1);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glGetFloatv(GL_MODELVIEW_MATRIX, rotationMatrix);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* This function is called to display the scene each refresh */
|
||||
void display(void)
|
||||
void display(void)
|
||||
{
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
glLoadIdentity();
|
||||
glMultMatrixf(rotationMatrix);
|
||||
glBegin(GL_QUADS);
|
||||
glVertex3f(0.5, -0.5, 0.0);
|
||||
glVertex3f(0.5, 0.5, 0.0);
|
||||
glVertex3f(-0.5, 0.5, 0.0);
|
||||
glVertex3f(-0.5, -0.5, 0.0);
|
||||
glEnd();
|
||||
SDL_GL_SwapBuffers();
|
||||
}
|
||||
|
||||
/* handle mouse button press/release events */
|
||||
void mouse(int button, int state, int x, int y)
|
||||
/* The program's main entry point */
|
||||
int main(int argc, char * argv[])
|
||||
{
|
||||
startx = x;
|
||||
starty = y;
|
||||
}
|
||||
|
||||
/* handle mouse motion events */
|
||||
void motion(int x, int y)
|
||||
{
|
||||
glLoadIdentity();
|
||||
glRotatef(y-starty, 1, 0, 0);
|
||||
glRotatef(x-startx, 0, 0, 1);
|
||||
glMultMatrixf(rotationMatrix);
|
||||
glGetFloatv(GL_MODELVIEW_MATRIX, rotationMatrix);
|
||||
startx=x;
|
||||
starty=y;
|
||||
if (SDL_Init(SDL_INIT_VIDEO))
|
||||
{
|
||||
printf("Failed to initialize SDL!\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
atexit(SDL_Quit);
|
||||
|
||||
SDL_Surface * screen;
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
if (!(screen = SDL_SetVideoMode(WIDTH, HEIGHT, 32, SDL_OPENGL)))
|
||||
{
|
||||
printf("Failed to set video mode!\n");
|
||||
SDL_Quit();
|
||||
return 2;
|
||||
}
|
||||
SDL_WM_SetCaption(TITLE, TITLE);
|
||||
|
||||
initgl();
|
||||
display();
|
||||
SDL_Event event;
|
||||
while (SDL_WaitEvent(&event))
|
||||
{
|
||||
if (event.type == SDL_QUIT)
|
||||
break;
|
||||
else if (event.type == SDL_KEYDOWN)
|
||||
{
|
||||
if (event.key.keysym.sym == SDLK_ESCAPE)
|
||||
break;
|
||||
}
|
||||
else if (event.type == SDL_MOUSEBUTTONDOWN)
|
||||
{
|
||||
if (event.button.button == SDL_BUTTON_LEFT)
|
||||
{
|
||||
if (event.button.state == SDL_PRESSED)
|
||||
{
|
||||
dragging = true;
|
||||
startx = event.button.x;
|
||||
starty = event.button.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (event.type == SDL_MOUSEBUTTONUP)
|
||||
{
|
||||
if (event.button.button == SDL_BUTTON_LEFT)
|
||||
{
|
||||
dragging = false;
|
||||
}
|
||||
}
|
||||
else if (event.type == SDL_MOUSEMOTION)
|
||||
{
|
||||
if (dragging)
|
||||
{
|
||||
glLoadIdentity();
|
||||
glRotatef(event.motion.y - starty, 1, 0, 0);
|
||||
glRotatef(event.motion.x - startx, 0, 0, 1);
|
||||
glMultMatrixf(rotationMatrix);
|
||||
glGetFloatv(GL_MODELVIEW_MATRIX, rotationMatrix);
|
||||
startx = event.motion.x;
|
||||
starty = event.motion.y;
|
||||
display();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user