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2ffcdfb3dc
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2ffcdfb3dc | ||
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4e76817336 |
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@@ -126,7 +126,6 @@ void WFObj::clear()
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for (int i = 0; i < sizeof(m_vertices)/sizeof(m_vertices[0]); i++)
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for (int i = 0; i < sizeof(m_vertices)/sizeof(m_vertices[0]); i++)
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m_vertices[i].clear();
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m_vertices[i].clear();
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m_faces.clear();
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m_faces.clear();
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m_face_indices.clear();
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m_materials.clear();
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m_materials.clear();
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m_valid = false;
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m_valid = false;
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m_path = "";
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m_path = "";
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@@ -217,7 +216,10 @@ void WFObj::processInputLine(const std::string & input)
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else if (type == "f")
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else if (type == "f")
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{
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{
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if (m_faces.find(m_current_material_name) == m_faces.end())
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if (m_faces.find(m_current_material_name) == m_faces.end())
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{
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m_faces[m_current_material_name] = vector<Face>();
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m_faces[m_current_material_name] = vector<Face>();
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m_num_materials = m_faces.size();
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}
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vector<Face> faces = readFaces(tokens);
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vector<Face> faces = readFaces(tokens);
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for (vector<Face>::iterator it = faces.begin(); it != faces.end(); it++)
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for (vector<Face>::iterator it = faces.begin(); it != faces.end(); it++)
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m_faces[m_current_material_name].push_back(*it);
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m_faces[m_current_material_name].push_back(*it);
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@@ -370,7 +372,7 @@ void WFObj::loadMaterial(const std::string & name)
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else if (tokens[0] == "Ns")
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else if (tokens[0] == "Ns")
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{
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{
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m_materials[mat_name].shininess = atof(tokens[1].c_str());
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m_materials[mat_name].shininess = atof(tokens[1].c_str());
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m_materials[mat_name].flags |= Material::MAT_SHININESS;
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m_materials[mat_name].flags |= Material::SHININESS_BIT;
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}
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}
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else if (tokens[0] == "Ka")
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else if (tokens[0] == "Ka")
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{
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{
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@@ -380,7 +382,7 @@ void WFObj::loadMaterial(const std::string & name)
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m_materials[mat_name].ambient[i] =
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m_materials[mat_name].ambient[i] =
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atof(tokens[i + 1].c_str());
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atof(tokens[i + 1].c_str());
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m_materials[mat_name].ambient[3] = 1.0;
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m_materials[mat_name].ambient[3] = 1.0;
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m_materials[mat_name].flags |= Material::MAT_AMBIENT;
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m_materials[mat_name].flags |= Material::AMBIENT_BIT;
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}
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}
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else
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else
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cerr << "WFObj: error: 'Ka' material directive requires"
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cerr << "WFObj: error: 'Ka' material directive requires"
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@@ -394,7 +396,7 @@ void WFObj::loadMaterial(const std::string & name)
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m_materials[mat_name].diffuse[i] =
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m_materials[mat_name].diffuse[i] =
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atof(tokens[i + 1].c_str());
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atof(tokens[i + 1].c_str());
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m_materials[mat_name].diffuse[3] = 1.0;
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m_materials[mat_name].diffuse[3] = 1.0;
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m_materials[mat_name].flags |= Material::MAT_DIFFUSE;
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m_materials[mat_name].flags |= Material::DIFFUSE_BIT;
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}
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}
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else
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else
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cerr << "WFObj: error: 'Kd' material directive requires"
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cerr << "WFObj: error: 'Kd' material directive requires"
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@@ -408,7 +410,7 @@ void WFObj::loadMaterial(const std::string & name)
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m_materials[mat_name].specular[i] =
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m_materials[mat_name].specular[i] =
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atof(tokens[i + 1].c_str());
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atof(tokens[i + 1].c_str());
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m_materials[mat_name].specular[3] = 1.0;
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m_materials[mat_name].specular[3] = 1.0;
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m_materials[mat_name].flags |= Material::MAT_SPECULAR;
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m_materials[mat_name].flags |= Material::SPECULAR_BIT;
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}
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}
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else
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else
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cerr << "WFObj: error: 'Ks' material directive requires"
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cerr << "WFObj: error: 'Ks' material directive requires"
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@@ -529,7 +531,8 @@ bool WFObj::buildVBO()
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vid++;
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vid++;
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}
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}
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}
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}
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m_face_indices[it->first] = make_pair(first, vid - first);
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m_materials[it->first].first_vertex = first;
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m_materials[it->first].num_vertices = vid - first;
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}
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}
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glGenBuffers(1, &m_data_vbo);
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glGenBuffers(1, &m_data_vbo);
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glGenBuffers(1, &m_index_vbo);
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glGenBuffers(1, &m_index_vbo);
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@@ -545,52 +548,10 @@ bool WFObj::buildVBO()
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return true;
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return true;
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}
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}
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void WFObj::draw()
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void WFObj::bindBuffers()
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{
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{
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if (!m_valid)
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return;
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glBindBuffer(GL_ARRAY_BUFFER, m_data_vbo);
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glBindBuffer(GL_ARRAY_BUFFER, m_data_vbo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_index_vbo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_index_vbo);
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glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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size_t stride = sizeof(GLfloat) * m_n_floats_per_vref;
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glVertexPointer(3, GL_FLOAT, stride, NULL);
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glNormalPointer(GL_FLOAT, stride, (GLvoid *) (sizeof(GLfloat) * 3));
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if (m_do_textures)
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{
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(2, GL_FLOAT, stride,
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(GLvoid *) (sizeof(GLfloat) * 6));
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}
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for (map<string, vector<Face> >::iterator it = m_faces.begin();
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it != m_faces.end();
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it++)
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{
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glPushAttrib(GL_LIGHTING_BIT);
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renderMaterial(m_materials[it->first]);
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glDrawElements(GL_TRIANGLES, m_face_indices[it->first].second,
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GL_UNSIGNED_SHORT,
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(GLvoid *) (sizeof(GLshort) * m_face_indices[it->first].first));
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glPopAttrib();
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}
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glPopClientAttrib();
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}
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void WFObj::renderMaterial(const WFObj::Material & m)
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{
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if (m.flags & Material::MAT_SHININESS)
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glMaterialf(GL_FRONT, GL_SHININESS, m.shininess);
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if (m.flags & Material::MAT_AMBIENT)
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glMaterialfv(GL_FRONT, GL_AMBIENT, &m.ambient[0]);
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if (m.flags & Material::MAT_DIFFUSE)
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glMaterialfv(GL_FRONT, GL_DIFFUSE, &m.diffuse[0]);
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if (m.flags & Material::MAT_SPECULAR)
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glMaterialfv(GL_FRONT, GL_SPECULAR, &m.specular[0]);
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if (m.flags & Material::MAT_TEXTURE)
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{
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cerr << "WFObj: error: textured materials not implemented yet" << endl;
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}
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}
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}
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bool WFObj::VertexRef::operator<(const VertexRef & other) const
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bool WFObj::VertexRef::operator<(const VertexRef & other) const
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@@ -28,6 +28,27 @@ public:
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bool m_alloc;
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bool m_alloc;
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};
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};
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class Material
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{
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public:
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enum {
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SHININESS_BIT = 0x01,
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AMBIENT_BIT = 0x02,
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DIFFUSE_BIT = 0x04,
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SPECULAR_BIT = 0x08,
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TEXTURE_BIT = 0x10
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};
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Material() : flags(0) {}
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GLfloat shininess;
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GLfloat ambient[4];
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GLfloat diffuse[4];
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GLfloat specular[4];
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std::string texture;
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int flags;
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int first_vertex;
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int num_vertices;
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};
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typedef bool (*loadfile_t)(const char *fname, Buffer & buff);
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typedef bool (*loadfile_t)(const char *fname, Buffer & buff);
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typedef GLuint (*loadtexture_t)(const char *fname);
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typedef GLuint (*loadtexture_t)(const char *fname);
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@@ -41,7 +62,13 @@ public:
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bool load(const char *fname);
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bool load(const char *fname);
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bool load(const Buffer &buff);
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bool load(const Buffer &buff);
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const float * const getAABB() { return m_aabb; }
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const float * const getAABB() { return m_aabb; }
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void draw();
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size_t getStride() { return sizeof(GLfloat) * m_n_floats_per_vref; }
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size_t getVertexOffset() { return 0; }
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size_t getNormalOffset() { return 3 * sizeof(GLfloat); }
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size_t getTextureCoordOffset() { return 6 * sizeof(GLfloat); }
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void bindBuffers();
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size_t getNumMaterials() { return m_num_materials; }
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std::map<std::string, Material> & getMaterials() { return m_materials; }
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protected:
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protected:
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/* types */
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/* types */
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@@ -71,25 +98,6 @@ protected:
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VertexRef vertices[3];
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VertexRef vertices[3];
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};
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};
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class Material
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{
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public:
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enum {
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MAT_SHININESS = 0x01,
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MAT_AMBIENT = 0x02,
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MAT_DIFFUSE = 0x04,
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MAT_SPECULAR = 0x08,
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MAT_TEXTURE = 0x10
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};
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Material() : flags(0) {}
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GLfloat shininess;
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GLfloat ambient[4];
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GLfloat diffuse[4];
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GLfloat specular[4];
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std::string texture;
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int flags;
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};
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/* methods */
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/* methods */
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void clear();
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void clear();
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void processInputLine(const std::string & input);
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void processInputLine(const std::string & input);
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@@ -101,12 +109,10 @@ protected:
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std::string getLine(const Buffer & buff, size_t idx, size_t *update_idx);
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std::string getLine(const Buffer & buff, size_t idx, size_t *update_idx);
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void loadMaterial(const std::string & name);
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void loadMaterial(const std::string & name);
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bool buildVBO();
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bool buildVBO();
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void renderMaterial(const Material & m);
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/* variables */
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/* variables */
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std::vector<Vertex> m_vertices[VERTEX_TYPES];
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std::vector<Vertex> m_vertices[VERTEX_TYPES];
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std::map< std::string, std::vector< Face > > m_faces;
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std::map< std::string, std::vector< Face > > m_faces;
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std::map< std::string, std::pair<int, int> > m_face_indices;
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std::map< std::string, Material > m_materials;
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std::map< std::string, Material > m_materials;
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float m_aabb[6];
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float m_aabb[6];
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std::string m_path;
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std::string m_path;
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@@ -117,6 +123,7 @@ protected:
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GLuint m_data_vbo, m_index_vbo;
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GLuint m_data_vbo, m_index_vbo;
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bool m_do_textures;
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bool m_do_textures;
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size_t m_n_floats_per_vref;
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size_t m_n_floats_per_vref;
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size_t m_num_materials;
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};
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};
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#endif
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#endif
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