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2 changed files with 39 additions and 71 deletions

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+10 -49
View File
@@ -126,7 +126,6 @@ void WFObj::clear()
for (int i = 0; i < sizeof(m_vertices)/sizeof(m_vertices[0]); i++) for (int i = 0; i < sizeof(m_vertices)/sizeof(m_vertices[0]); i++)
m_vertices[i].clear(); m_vertices[i].clear();
m_faces.clear(); m_faces.clear();
m_face_indices.clear();
m_materials.clear(); m_materials.clear();
m_valid = false; m_valid = false;
m_path = ""; m_path = "";
@@ -217,7 +216,10 @@ void WFObj::processInputLine(const std::string & input)
else if (type == "f") else if (type == "f")
{ {
if (m_faces.find(m_current_material_name) == m_faces.end()) if (m_faces.find(m_current_material_name) == m_faces.end())
{
m_faces[m_current_material_name] = vector<Face>(); m_faces[m_current_material_name] = vector<Face>();
m_num_materials = m_faces.size();
}
vector<Face> faces = readFaces(tokens); vector<Face> faces = readFaces(tokens);
for (vector<Face>::iterator it = faces.begin(); it != faces.end(); it++) for (vector<Face>::iterator it = faces.begin(); it != faces.end(); it++)
m_faces[m_current_material_name].push_back(*it); m_faces[m_current_material_name].push_back(*it);
@@ -370,7 +372,7 @@ void WFObj::loadMaterial(const std::string & name)
else if (tokens[0] == "Ns") else if (tokens[0] == "Ns")
{ {
m_materials[mat_name].shininess = atof(tokens[1].c_str()); m_materials[mat_name].shininess = atof(tokens[1].c_str());
m_materials[mat_name].flags |= Material::MAT_SHININESS; m_materials[mat_name].flags |= Material::SHININESS_BIT;
} }
else if (tokens[0] == "Ka") else if (tokens[0] == "Ka")
{ {
@@ -380,7 +382,7 @@ void WFObj::loadMaterial(const std::string & name)
m_materials[mat_name].ambient[i] = m_materials[mat_name].ambient[i] =
atof(tokens[i + 1].c_str()); atof(tokens[i + 1].c_str());
m_materials[mat_name].ambient[3] = 1.0; m_materials[mat_name].ambient[3] = 1.0;
m_materials[mat_name].flags |= Material::MAT_AMBIENT; m_materials[mat_name].flags |= Material::AMBIENT_BIT;
} }
else else
cerr << "WFObj: error: 'Ka' material directive requires" cerr << "WFObj: error: 'Ka' material directive requires"
@@ -394,7 +396,7 @@ void WFObj::loadMaterial(const std::string & name)
m_materials[mat_name].diffuse[i] = m_materials[mat_name].diffuse[i] =
atof(tokens[i + 1].c_str()); atof(tokens[i + 1].c_str());
m_materials[mat_name].diffuse[3] = 1.0; m_materials[mat_name].diffuse[3] = 1.0;
m_materials[mat_name].flags |= Material::MAT_DIFFUSE; m_materials[mat_name].flags |= Material::DIFFUSE_BIT;
} }
else else
cerr << "WFObj: error: 'Kd' material directive requires" cerr << "WFObj: error: 'Kd' material directive requires"
@@ -408,7 +410,7 @@ void WFObj::loadMaterial(const std::string & name)
m_materials[mat_name].specular[i] = m_materials[mat_name].specular[i] =
atof(tokens[i + 1].c_str()); atof(tokens[i + 1].c_str());
m_materials[mat_name].specular[3] = 1.0; m_materials[mat_name].specular[3] = 1.0;
m_materials[mat_name].flags |= Material::MAT_SPECULAR; m_materials[mat_name].flags |= Material::SPECULAR_BIT;
} }
else else
cerr << "WFObj: error: 'Ks' material directive requires" cerr << "WFObj: error: 'Ks' material directive requires"
@@ -529,7 +531,8 @@ bool WFObj::buildVBO()
vid++; vid++;
} }
} }
m_face_indices[it->first] = make_pair(first, vid - first); m_materials[it->first].first_vertex = first;
m_materials[it->first].num_vertices = vid - first;
} }
glGenBuffers(1, &m_data_vbo); glGenBuffers(1, &m_data_vbo);
glGenBuffers(1, &m_index_vbo); glGenBuffers(1, &m_index_vbo);
@@ -545,52 +548,10 @@ bool WFObj::buildVBO()
return true; return true;
} }
void WFObj::draw() void WFObj::bindBuffers()
{ {
if (!m_valid)
return;
glBindBuffer(GL_ARRAY_BUFFER, m_data_vbo); glBindBuffer(GL_ARRAY_BUFFER, m_data_vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_index_vbo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_index_vbo);
glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
size_t stride = sizeof(GLfloat) * m_n_floats_per_vref;
glVertexPointer(3, GL_FLOAT, stride, NULL);
glNormalPointer(GL_FLOAT, stride, (GLvoid *) (sizeof(GLfloat) * 3));
if (m_do_textures)
{
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, stride,
(GLvoid *) (sizeof(GLfloat) * 6));
}
for (map<string, vector<Face> >::iterator it = m_faces.begin();
it != m_faces.end();
it++)
{
glPushAttrib(GL_LIGHTING_BIT);
renderMaterial(m_materials[it->first]);
glDrawElements(GL_TRIANGLES, m_face_indices[it->first].second,
GL_UNSIGNED_SHORT,
(GLvoid *) (sizeof(GLshort) * m_face_indices[it->first].first));
glPopAttrib();
}
glPopClientAttrib();
}
void WFObj::renderMaterial(const WFObj::Material & m)
{
if (m.flags & Material::MAT_SHININESS)
glMaterialf(GL_FRONT, GL_SHININESS, m.shininess);
if (m.flags & Material::MAT_AMBIENT)
glMaterialfv(GL_FRONT, GL_AMBIENT, &m.ambient[0]);
if (m.flags & Material::MAT_DIFFUSE)
glMaterialfv(GL_FRONT, GL_DIFFUSE, &m.diffuse[0]);
if (m.flags & Material::MAT_SPECULAR)
glMaterialfv(GL_FRONT, GL_SPECULAR, &m.specular[0]);
if (m.flags & Material::MAT_TEXTURE)
{
cerr << "WFObj: error: textured materials not implemented yet" << endl;
}
} }
bool WFObj::VertexRef::operator<(const VertexRef & other) const bool WFObj::VertexRef::operator<(const VertexRef & other) const
+29 -22
View File
@@ -28,6 +28,27 @@ public:
bool m_alloc; bool m_alloc;
}; };
class Material
{
public:
enum {
SHININESS_BIT = 0x01,
AMBIENT_BIT = 0x02,
DIFFUSE_BIT = 0x04,
SPECULAR_BIT = 0x08,
TEXTURE_BIT = 0x10
};
Material() : flags(0) {}
GLfloat shininess;
GLfloat ambient[4];
GLfloat diffuse[4];
GLfloat specular[4];
std::string texture;
int flags;
int first_vertex;
int num_vertices;
};
typedef bool (*loadfile_t)(const char *fname, Buffer & buff); typedef bool (*loadfile_t)(const char *fname, Buffer & buff);
typedef GLuint (*loadtexture_t)(const char *fname); typedef GLuint (*loadtexture_t)(const char *fname);
@@ -41,7 +62,13 @@ public:
bool load(const char *fname); bool load(const char *fname);
bool load(const Buffer &buff); bool load(const Buffer &buff);
const float * const getAABB() { return m_aabb; } const float * const getAABB() { return m_aabb; }
void draw(); size_t getStride() { return sizeof(GLfloat) * m_n_floats_per_vref; }
size_t getVertexOffset() { return 0; }
size_t getNormalOffset() { return 3 * sizeof(GLfloat); }
size_t getTextureCoordOffset() { return 6 * sizeof(GLfloat); }
void bindBuffers();
size_t getNumMaterials() { return m_num_materials; }
std::map<std::string, Material> & getMaterials() { return m_materials; }
protected: protected:
/* types */ /* types */
@@ -71,25 +98,6 @@ protected:
VertexRef vertices[3]; VertexRef vertices[3];
}; };
class Material
{
public:
enum {
MAT_SHININESS = 0x01,
MAT_AMBIENT = 0x02,
MAT_DIFFUSE = 0x04,
MAT_SPECULAR = 0x08,
MAT_TEXTURE = 0x10
};
Material() : flags(0) {}
GLfloat shininess;
GLfloat ambient[4];
GLfloat diffuse[4];
GLfloat specular[4];
std::string texture;
int flags;
};
/* methods */ /* methods */
void clear(); void clear();
void processInputLine(const std::string & input); void processInputLine(const std::string & input);
@@ -101,12 +109,10 @@ protected:
std::string getLine(const Buffer & buff, size_t idx, size_t *update_idx); std::string getLine(const Buffer & buff, size_t idx, size_t *update_idx);
void loadMaterial(const std::string & name); void loadMaterial(const std::string & name);
bool buildVBO(); bool buildVBO();
void renderMaterial(const Material & m);
/* variables */ /* variables */
std::vector<Vertex> m_vertices[VERTEX_TYPES]; std::vector<Vertex> m_vertices[VERTEX_TYPES];
std::map< std::string, std::vector< Face > > m_faces; std::map< std::string, std::vector< Face > > m_faces;
std::map< std::string, std::pair<int, int> > m_face_indices;
std::map< std::string, Material > m_materials; std::map< std::string, Material > m_materials;
float m_aabb[6]; float m_aabb[6];
std::string m_path; std::string m_path;
@@ -117,6 +123,7 @@ protected:
GLuint m_data_vbo, m_index_vbo; GLuint m_data_vbo, m_index_vbo;
bool m_do_textures; bool m_do_textures;
size_t m_n_floats_per_vref; size_t m_n_floats_per_vref;
size_t m_num_materials;
}; };
#endif #endif