setting texture mode when blending

git-svn-id: svn://anubis/misc/wfobj@243 bd8a9e45-a331-0410-811e-c64571078777
This commit is contained in:
josh 2010-09-17 16:42:06 +00:00
parent 9920ba04b8
commit 8edddaf396

View File

@ -617,6 +617,7 @@ void WFObj::WFMtl::renderBegin(const string & mtlname, bool doTextureInfo,
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
}
if (foundTexture)
{