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13 Commits
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e6b8c17345 | ||
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08e558482f | ||
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1918cc89bf | ||
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c5c76f0033 | ||
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1c17d3b398 | ||
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2fcba86aad | ||
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2ffcdfb3dc | ||
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4e76817336 |
@ -1,6 +1,6 @@
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# vim:filetype=python
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env = Environment(LIBS = ['GL'])
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env = Environment(LIBS = ['GL'], CXXFLAGS = ['-Wall', '-DGL_GLEXT_PROTOTYPES'])
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env.Program('driver', Glob('*.cc'))
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107
WFObj.cc
107
WFObj.cc
@ -1,6 +1,4 @@
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#define GL_GLEXT_PROTOTYPES
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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@ -8,7 +6,6 @@
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#include <ctype.h> /* isspace() */
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#include <string.h> /* strlen() */
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#include <stdlib.h> /* atoi */
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#include <GL/gl.h>
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#include <vector>
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#include <string>
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@ -100,14 +97,8 @@ static void checkGLErrorLine(const char * function, int line)
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/****** WFObj functions ******/
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WFObj::WFObj(loadfile_t lf, loadtexture_t lt)
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WFObj::WFObj()
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{
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m_loadfile = lf;
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m_loadtexture = lt;
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if (m_loadfile == NULL)
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{
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m_loadfile = loadfile;
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}
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if (m_valid)
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{
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glDeleteBuffers(1, &m_data_vbo);
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@ -123,18 +114,24 @@ WFObj::~WFObj()
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void WFObj::clear()
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{
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for (int i = 0; i < sizeof(m_vertices)/sizeof(m_vertices[0]); i++)
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for (size_t i = 0; i < sizeof(m_vertices)/sizeof(m_vertices[0]); i++)
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m_vertices[i].clear();
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m_faces.clear();
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m_face_indices.clear();
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m_materials.clear();
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m_valid = false;
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m_path = "";
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m_current_material_name = "";
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}
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bool WFObj::load(const char *fname)
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bool WFObj::load(const char *fname, loadfile_t lf, loadtexture_t lt)
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{
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m_loadfile = lf;
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m_loadtexture = lt;
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if (m_loadfile == NULL)
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{
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m_loadfile = loadfile;
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}
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clear();
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Buffer buff;
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@ -217,7 +214,10 @@ void WFObj::processInputLine(const std::string & input)
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else if (type == "f")
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{
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if (m_faces.find(m_current_material_name) == m_faces.end())
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{
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m_faces[m_current_material_name] = vector<Face>();
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m_num_materials = m_faces.size();
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}
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vector<Face> faces = readFaces(tokens);
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for (vector<Face>::iterator it = faces.begin(); it != faces.end(); it++)
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m_faces[m_current_material_name].push_back(*it);
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@ -339,7 +339,7 @@ WFObj::VertexRef WFObj::readVertexRef(const std::string ref)
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void WFObj::loadMaterial(const std::string & name)
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{
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Buffer buff;
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string path = (name[0] != '/') ? basePath(m_path) + name : name;
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string path = resolvePath(name);
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if (!m_loadfile(path.c_str(), buff))
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{
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cerr << "WFObj: error: couldn't open material file '" << path << "'"
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@ -370,7 +370,7 @@ void WFObj::loadMaterial(const std::string & name)
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else if (tokens[0] == "Ns")
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{
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m_materials[mat_name].shininess = atof(tokens[1].c_str());
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m_materials[mat_name].flags |= Material::MAT_SHININESS;
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m_materials[mat_name].flags |= Material::SHININESS_BIT;
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}
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else if (tokens[0] == "Ka")
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{
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@ -380,7 +380,7 @@ void WFObj::loadMaterial(const std::string & name)
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m_materials[mat_name].ambient[i] =
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atof(tokens[i + 1].c_str());
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m_materials[mat_name].ambient[3] = 1.0;
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m_materials[mat_name].flags |= Material::MAT_AMBIENT;
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m_materials[mat_name].flags |= Material::AMBIENT_BIT;
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}
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else
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cerr << "WFObj: error: 'Ka' material directive requires"
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@ -394,7 +394,7 @@ void WFObj::loadMaterial(const std::string & name)
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m_materials[mat_name].diffuse[i] =
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atof(tokens[i + 1].c_str());
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m_materials[mat_name].diffuse[3] = 1.0;
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m_materials[mat_name].flags |= Material::MAT_DIFFUSE;
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m_materials[mat_name].flags |= Material::DIFFUSE_BIT;
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}
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else
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cerr << "WFObj: error: 'Kd' material directive requires"
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@ -408,7 +408,7 @@ void WFObj::loadMaterial(const std::string & name)
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m_materials[mat_name].specular[i] =
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atof(tokens[i + 1].c_str());
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m_materials[mat_name].specular[3] = 1.0;
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m_materials[mat_name].flags |= Material::MAT_SPECULAR;
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m_materials[mat_name].flags |= Material::SPECULAR_BIT;
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}
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else
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cerr << "WFObj: error: 'Ks' material directive requires"
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@ -418,9 +418,15 @@ void WFObj::loadMaterial(const std::string & name)
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{
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/* ignore these parameters */
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}
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else if (tokens[0] == "map_Kd")
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{
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m_materials[mat_name].texture = loadTexture(resolvePath(tokens[1]));
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if (m_materials[mat_name].texture != 0)
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m_materials[mat_name].flags |= Material::TEXTURE_BIT;
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}
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else
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{
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cerr << "WFObj: error: unrecognized material directive: '"
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cerr << "WFObj: warning: unrecognized material directive: '"
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<< tokens[0] << "'" << endl;
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}
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}
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@ -456,6 +462,12 @@ bool WFObj::buildVBO()
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it != m_faces.end();
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it++)
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{
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if (m_materials.find(it->first) == m_materials.end())
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{
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cerr << "Material '" << it->first << "' referenced in '"
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<< m_path << "' is not defined." << endl;
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return false;
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}
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for (vector<Face>::iterator fit = it->second.begin();
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fit != it->second.end();
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fit++)
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@ -529,7 +541,8 @@ bool WFObj::buildVBO()
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vid++;
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}
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}
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m_face_indices[it->first] = make_pair(first, vid - first);
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m_materials[it->first].first_vertex = first;
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m_materials[it->first].num_vertices = vid - first;
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}
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glGenBuffers(1, &m_data_vbo);
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glGenBuffers(1, &m_index_vbo);
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@ -545,52 +558,26 @@ bool WFObj::buildVBO()
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return true;
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}
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void WFObj::draw()
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void WFObj::bindBuffers()
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{
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if (!m_valid)
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return;
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glBindBuffer(GL_ARRAY_BUFFER, m_data_vbo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_index_vbo);
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glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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size_t stride = sizeof(GLfloat) * m_n_floats_per_vref;
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glVertexPointer(3, GL_FLOAT, stride, NULL);
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glNormalPointer(GL_FLOAT, stride, (GLvoid *) (sizeof(GLfloat) * 3));
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if (m_do_textures)
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{
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(2, GL_FLOAT, stride,
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(GLvoid *) (sizeof(GLfloat) * 6));
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}
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for (map<string, vector<Face> >::iterator it = m_faces.begin();
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it != m_faces.end();
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it++)
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{
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glPushAttrib(GL_LIGHTING_BIT);
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renderMaterial(m_materials[it->first]);
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glDrawElements(GL_TRIANGLES, m_face_indices[it->first].second,
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GL_UNSIGNED_SHORT,
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(GLvoid *) (sizeof(GLshort) * m_face_indices[it->first].first));
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glPopAttrib();
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}
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glPopClientAttrib();
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}
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void WFObj::renderMaterial(const WFObj::Material & m)
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GLuint WFObj::loadTexture(const std::string & path)
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{
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if (m.flags & Material::MAT_SHININESS)
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glMaterialf(GL_FRONT, GL_SHININESS, m.shininess);
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if (m.flags & Material::MAT_AMBIENT)
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glMaterialfv(GL_FRONT, GL_AMBIENT, &m.ambient[0]);
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if (m.flags & Material::MAT_DIFFUSE)
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glMaterialfv(GL_FRONT, GL_DIFFUSE, &m.diffuse[0]);
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if (m.flags & Material::MAT_SPECULAR)
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glMaterialfv(GL_FRONT, GL_SPECULAR, &m.specular[0]);
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if (m.flags & Material::MAT_TEXTURE)
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{
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cerr << "WFObj: error: textured materials not implemented yet" << endl;
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}
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if (m_loadtexture == NULL)
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return 0;
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if (m_textures.find(path) != m_textures.end())
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return m_textures[path];
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GLuint id = m_loadtexture(path.c_str());
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m_textures[path] = id;
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return id;
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}
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string WFObj::resolvePath(const string & name)
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{
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return (name[0] != '/') ? basePath(m_path) + name : name;
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}
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bool WFObj::VertexRef::operator<(const VertexRef & other) const
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72
WFObj.h
72
WFObj.h
@ -2,7 +2,12 @@
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#ifndef WFOBJ_H
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#define WFOBJ_H
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#ifdef GL_INCLUDE_FILE
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#include GL_INCLUDE_FILE
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#else
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#include <GL/gl.h>
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#endif
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#include <vector>
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#include <string>
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#include <map>
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@ -14,7 +19,7 @@ public:
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class Buffer
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{
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public:
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Buffer() : m_alloc(false) {}
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Buffer() : m_alloc(false) {data = NULL; length = 0;}
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~Buffer() { if (m_alloc) delete data; }
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uint8_t *data;
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size_t length;
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@ -28,20 +33,48 @@ public:
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bool m_alloc;
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};
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class Material
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{
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public:
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enum {
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SHININESS_BIT = 0x01,
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AMBIENT_BIT = 0x02,
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DIFFUSE_BIT = 0x04,
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SPECULAR_BIT = 0x08,
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TEXTURE_BIT = 0x10
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};
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Material() : flags(0) {}
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GLfloat shininess;
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GLfloat ambient[4];
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GLfloat diffuse[4];
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GLfloat specular[4];
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GLuint texture;
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int flags;
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int first_vertex;
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int num_vertices;
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};
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typedef bool (*loadfile_t)(const char *fname, Buffer & buff);
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typedef GLuint (*loadtexture_t)(const char *fname);
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enum { VERTEX, VERTEX_TEXTURE, VERTEX_NORMAL, VERTEX_TYPES };
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/* constructors */
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WFObj(loadfile_t lf = NULL, loadtexture_t lt = NULL);
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WFObj();
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~WFObj();
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/* methods */
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bool load(const char *fname);
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bool load(const char *fname, loadfile_t lf = NULL, loadtexture_t lt = NULL);
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bool load(const Buffer &buff);
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const float * const getAABB() { return m_aabb; }
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void draw();
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size_t getStride() { return sizeof(GLfloat) * m_n_floats_per_vref; }
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size_t getVertexOffset() { return 0; }
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size_t getNormalOffset() { return 3 * sizeof(GLfloat); }
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size_t getTextureCoordOffset() { return 6 * sizeof(GLfloat); }
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void bindBuffers();
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size_t getNumMaterials() { return m_num_materials; }
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std::map<std::string, Material> & getMaterials() { return m_materials; }
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bool doTextures() { return m_do_textures; }
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protected:
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/* types */
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@ -59,9 +92,9 @@ protected:
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{
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public:
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VertexRef() : vertex(0), texture(0), normal(0) {}
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int vertex;
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int texture;
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int normal;
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size_t vertex;
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size_t texture;
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size_t normal;
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bool operator<(const VertexRef & other) const;
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};
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@ -71,25 +104,6 @@ protected:
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VertexRef vertices[3];
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};
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class Material
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{
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public:
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enum {
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MAT_SHININESS = 0x01,
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MAT_AMBIENT = 0x02,
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MAT_DIFFUSE = 0x04,
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MAT_SPECULAR = 0x08,
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MAT_TEXTURE = 0x10
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};
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Material() : flags(0) {}
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GLfloat shininess;
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GLfloat ambient[4];
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GLfloat diffuse[4];
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GLfloat specular[4];
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std::string texture;
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int flags;
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};
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/* methods */
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void clear();
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void processInputLine(const std::string & input);
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@ -101,12 +115,12 @@ protected:
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std::string getLine(const Buffer & buff, size_t idx, size_t *update_idx);
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void loadMaterial(const std::string & name);
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bool buildVBO();
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void renderMaterial(const Material & m);
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GLuint loadTexture(const std::string & path);
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std::string resolvePath(const std::string & name);
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/* variables */
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std::vector<Vertex> m_vertices[VERTEX_TYPES];
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std::map< std::string, std::vector< Face > > m_faces;
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std::map< std::string, std::pair<int, int> > m_face_indices;
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std::map< std::string, Material > m_materials;
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float m_aabb[6];
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std::string m_path;
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@ -117,6 +131,8 @@ protected:
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GLuint m_data_vbo, m_index_vbo;
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bool m_do_textures;
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size_t m_n_floats_per_vref;
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size_t m_num_materials;
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std::map<std::string, GLuint> m_textures;
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};
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#endif
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Loading…
x
Reference in New Issue
Block a user