21 Commits

Author SHA1 Message Date
76423f3729 rotate tiles on center 2012-12-01 09:40:46 -05:00
03c1d29ea0 rotate tiles on touch 2012-12-01 09:36:08 -05:00
1fc70c5266 use perspective matrix 2012-12-01 08:28:14 -05:00
2ddae706eb revert to regular shader 2012-12-01 08:10:13 -05:00
490f8973d2 fix vertex shader positioning 2012-12-01 07:48:06 -05:00
c7e0b9696d got a grid, but its too small 2012-11-29 23:08:27 -05:00
a0bf1f8e4d drawing one centered quad 2012-11-29 22:57:49 -05:00
e43f1bfa16 use bigger quad 2012-11-19 22:21:20 -05:00
989d510673 support tap-and-drag 2012-11-19 22:20:35 -05:00
758435fd63 draw spinning quad with a texture instead of smoothed colors 2012-11-19 22:15:09 -05:00
d34c51acf9 adjust tap position for aspect ratio 2012-11-15 22:43:01 -05:00
76fd3ad35d move spinning quad to touch point 2012-11-15 22:33:31 -05:00
65b4301c71 spinning quad! 2012-11-09 22:03:03 -05:00
3450798278 use an ortho projection matrix to keep the quad square 2012-11-09 21:49:55 -05:00
63a9a5cd4b move shader sources into asset files 2012-11-07 22:03:06 -05:00
0c45755ea1 change the buffer position before calling glVertexAttribPointer() 2012-11-06 22:18:31 -05:00
d1b87e3ec6 drawing quad, but using pos as color 2012-11-06 22:03:35 -05:00
51564fcede add GL debugging outputs 2012-11-06 21:51:11 -05:00
85ad605930 trying to draw a quad, but have a bug somewhere 2012-11-04 22:13:19 -05:00
77f245197f fix crash: call setEGLContextClientVersion() before setRenderer() 2012-11-01 22:19:10 -04:00
7f49e9fd24 extend GLSurfaceView and Renderer 2012-11-01 21:09:48 -04:00