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JoshsOpenGLTest
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JoshsOpenGLTest
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shaders
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Josh Holtrop
3450798278
use an ortho projection matrix to keep the quad square
2012-11-09 21:49:55 -05:00
..
fragment.glsl
move shader sources into asset files
2012-11-07 22:03:06 -05:00
vertex.glsl
use an ortho projection matrix to keep the quad square
2012-11-09 21:49:55 -05:00